Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Javakarl
Ah Muzen Cab
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 2
Ares
Ares
KongKronquist
Ares
Level 27
God Stats
3W - 3L
1,669 SR
Queue Stats
19W - 29L
1,330 Elo+
Party 2
Anubis
Anubis
YashaPositive
Anubis
Level 89
God Stats
35W - 25L
1,517 SR
Queue Stats
272W - 351L
1,399 Elo+
Solo
Team Averages
Level 51
1,562 SR
1,342 Elo+

VS

Team Averages
Level 63
1,495 SR
1,381 Elo+
Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Seksiseppo
Odin
Level 63
God Stats
1W - 1L
1,471 SR
Queue Stats
8W - 11L
1,591 Elo+
Party 1
Sol
Sol
UfoGlitter
Sol
Level 6
God Stats
0W - 4L
1,513 SR
Queue Stats
0W - 4L
1,053 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Javakarl
Ah Muzen Cab
12
6 / 1 / 9
8,112
811
8,570
5,709
2,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 15
7,995
800
4,774
8,457
8,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
11 / 0 / 5
8,986
899
10,243
4,607
2,856
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 4 / 0
5,922
592
3,942
8,927
2,380
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 5 / 1
5,935
594
4,681
12,410
8,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 8 / 1
5,774
577
2,209
9,018
1,642
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
1
1
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
0
0.25
W
Ah Muzen Cab
Javakarl
Ah Muzen Cab
6
1
9
10.5
W
0
0
15
7.5
L
0
5
1
0.1
L
0
8
1
0.06
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,587
Damage
10,832
18,773
Taken
30,355
14,294
Mitigated
12,194
8,600
Healing
3,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,942
382
0
1,803
8,927
2,380
0
4,552
4,375
0
14,837
W
Ah Muzen Cab
Javakarl
Ah Muzen Cab
8,570
3,623
0
2,133
5,709
2,496
1,055
609
5,100
0
26,854
W
4,774
521
440
2,939
8,457
8,942
26
842
7,615
12,948
0
L
4,681
515
0
1,743
12,410
8,172
0
7,260
5,150
0
19,401
L
2,209
298
0
122
9,018
1,642
0
3,467
5,551
6,277
0
W
10,243
953
0
3,088
4,607
2,856
226
1,087
3,520
36,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,093
Gold Earned
17,631
129
Minions Killed
79
7
Camps Cleared
2
580,252
Distance Traveled
506,540
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,922
592
25
3
2
196,729
1
W
Ah Muzen Cab
8,112
811
54
5
2
188,008
0
W
Ares
7,995
800
16
2
4
212,741
4
L
Odin
5,935
594
36
4
0
170,587
4
L
Sol
5,774
577
18
2
0
139,224
2
W
Anubis
8,986
899
59
6
1
179,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role