Player Matchup

Cerberus
Cerberus
BratRPG
Cerberus
Level 67
God Stats
14W - 9L
1,576 SR
Queue Stats
140W - 166L
1,415 Elo+
Solo
Ne Zha
Ne Zha
JJbro1121
Ne Zha
Level 86
God Stats
10W - 16L
1,703 SR
Queue Stats
495W - 593L
1,426 Elo+
Solo
Zeus
Zeus
daniel_segcorp
Zeus
Level 128
God Stats
5W - 7L
1,502 SR
Queue Stats
190W - 208L
1,384 Elo+
Solo
Team Averages
Level 94
1,594 SR
1,408 Elo+

VS

Team Averages
Level 101
1,526 SR
1,397 Elo+
Hel
Hel
JohnnySosikk66
Hel
Level 126
God Stats
3W - 1L
1,620 SR
Queue Stats
119W - 191L
1,322 Elo+
Solo
Neith
Neith
giovtv445
Neith
Level 88
God Stats
10W - 5L
1,411 SR
Queue Stats
160W - 150L
1,440 Elo+
Solo
Discordia
Discordia
jota_my
Discordia
Level 88
God Stats
56W - 43L
1,548 SR
Queue Stats
248W - 263L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BratRPG
Cerberus
13
3 / 5 / 5
9,486
678
8,937
22,445
17,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
JJbro1121
Ne Zha
13
2 / 6 / 4
9,128
652
6,490
12,600
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 3 / 3
8,880
634
7,294
8,935
2,757
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 6
8,526
609
4,456
9,725
5,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
giovtv445
Neith
16
10 / 1 / 3
11,472
819
22,134
9,832
3,912
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
jota_my
Discordia
14
4 / 3 / 8
10,088
721
11,218
8,634
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
9
Kills
14
14
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BratRPG
Cerberus
3
5
5
1.1
L
Ne Zha
JJbro1121
Ne Zha
2
6
4
0.67
W
0
5
6
0.6
L
4
3
3
1.83
W
Neith
giovtv445
Neith
10
1
3
11.5
W
Discordia
jota_my
Discordia
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,721
Damage
37,808
43,980
Taken
28,191
25,187
Mitigated
12,655
12,216
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BratRPG
Cerberus
8,937
297
616
6,003
22,445
17,941
0
7,562
14,199
20,967
0
L
Ne Zha
JJbro1121
Ne Zha
6,490
1,219
360
2,226
12,600
4,489
0
4,312
7,980
0
32,618
W
4,456
358
3,619
3,062
9,725
5,607
573
6,288
2,939
16,128
0
L
7,294
1,211
0
3,011
8,935
2,757
0
3,023
5,706
30,802
0
W
Neith
giovtv445
Neith
22,134
5,060
0
1,752
9,832
3,912
2,206
5,456
4,269
0
44,659
W
Discordia
jota_my
Discordia
11,218
191
41
1,371
8,634
3,136
132
4,220
4,202
33,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
30,086
147
Minions Killed
151
7
Camps Cleared
5
660,915
Distance Traveled
768,371
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,486
678
39
3
0
231,610
1
L
Ne Zha
9,128
652
53
4
4
251,848
3
W
Hel
8,526
609
21
2
1
237,667
1
L
Zeus
8,880
634
55
4
3
177,457
0
W
Neith
11,472
819
58
4
1
265,294
1
W
Discordia
10,088
721
72
5
3
265,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role