Player Matchup

Tiamat
Tiamat
Chartoy
Tiamat
Level 68
God Stats
9W - 9L
1,553 SR
Queue Stats
187W - 221L
1,401 Elo+
Solo
Bellona
Bellona
dothestankyleg
Bellona
Level 26
God Stats
3W - 4L
1,463 SR
Queue Stats
42W - 117L
1,203 Elo+
Party 1
Hachiman
Hachiman
itzthiccboi
Hachiman
Level 45
God Stats
0W - 9L
1,110 SR
Queue Stats
145W - 249L
1,232 Elo+
Party 1
Team Averages
Level 46
1,375 SR
1,278 Elo+

VS

Team Averages
Level 89
1,624 SR
1,369 Elo+
Sol
Sol
Chenitz
Sol
Level 120
God Stats
5W - 0L
1,831 SR
Queue Stats
20W - 24L
1,613 Elo+
Solo
Atlas
Atlas
Derajthe420est
Atlas
Level 97
God Stats
2W - 4L
1,541 SR
Queue Stats
153W - 200L
1,389 Elo+
Party 2
Danzaburou
Danzaburou
sl33py0
Danzaburou
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,104 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chartoy
Tiamat
8
0 / 2 / 0
5,189
649
4,924
4,647
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 1
5,208
651
4,565
9,766
6,070
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hachiman
itzthiccboi
Hachiman
7
1 / 4 / 0
5,239
655
2,693
4,418
1,390
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
6 / 0 / 3
7,418
927
7,439
5,991
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 8
7,203
900
2,732
8,890
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
sl33py0
Danzaburou
10
2 / 1 / 4
6,414
802
5,244
6,070
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Chartoy
Tiamat
0
2
0
0
W
Sol
6
0
3
7.5
W
1
0
8
5
L
0
3
1
0.17
L
Hachiman
itzthiccboi
Hachiman
1
4
0
0.25
W
Danzaburou
sl33py0
Danzaburou
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
15,415
18,831
Taken
20,951
9,799
Mitigated
12,024
2,213
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Chartoy
Tiamat
4,924
164
0
688
4,647
2,339
0
3,014
1,633
18,623
0
W
Sol
7,439
3,239
0
3,001
5,991
2,621
1,969
1,660
4,083
33,223
3,566
W
2,732
839
469
3,087
8,890
6,780
211
1,554
6,996
8,673
0
L
4,565
324
408
696
9,766
6,070
0
3,724
6,042
0
10,079
L
Hachiman
itzthiccboi
Hachiman
2,693
1,134
0
421
4,418
1,390
0
2,819
1,599
0
5,366
W
Danzaburou
sl33py0
Danzaburou
5,244
2,269
339
2,770
6,070
2,623
508
1,120
4,692
0
19,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,636
Gold Earned
21,035
53
Minions Killed
103
0
Camps Cleared
8
387,440
Distance Traveled
494,197
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,189
649
34
4
0
154,152
3
W
Sol
7,418
927
55
7
4
165,156
1
W
Atlas
7,203
900
10
1
0
168,031
0
L
Bellona
5,208
651
9
1
0
146,047
1
L
Hachiman
5,239
655
10
1
0
87,241
1
W
Danzaburou
6,414
802
38
5
4
161,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role