Player Matchup

Tiamat
Tiamat
Draco2019
Tiamat
Level 89
God Stats
0W - 2L
1,323 SR
Queue Stats
170W - 172L
1,565 Elo+
Solo
Thoth
Thoth
Frankey
Thoth
Level 134
God Stats
6W - 4L
1,654 SR
Queue Stats
150W - 87L
1,666 Elo+
Party 3
Khepri
Khepri
GoldenBalmung
Khepri
Level 87
God Stats
1W - 2L
1,593 SR
Queue Stats
136W - 109L
1,642 Elo+
Solo
Ymir
Ymir
ZeroAccess
Ymir
Level 143
God Stats
7W - 9L
1,513 SR
Queue Stats
745W - 784L
1,586 Elo+
Solo
Anhur
Anhur
tylermoosie
Anhur
Level 90
God Stats
0W - 2L
1,273 SR
Queue Stats
32W - 11L
1,763 Elo+
Party 3
Team Averages
Level 109
1,471 SR
1,644 Elo+

VS

Team Averages
Level 153
1,433 SR
1,566 Elo+
Eset
Eset
Blazeherb
Eset
Level 144
God Stats
1W - 1L
1,182 SR
Queue Stats
138W - 131L
1,503 Elo+
Party 2
Sun Wukong
Sun Wukong
Sic Shady
Sun Wukong
Level 160
God Stats
8W - 6L
1,565 SR
Queue Stats
662W - 600L
1,573 Elo+
Party 1
Charybdis
Charybdis
ThiseFFinGuy
Charybdis
Level 160
God Stats
1W - 2L
1,232 SR
Queue Stats
302W - 297L
1,566 Elo+
Party 2
Geb
Geb
sirbonkerss
Geb
Level 146
God Stats
7W - 3L
1,739 SR
Queue Stats
247W - 201L
1,596 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tuiwrefhkasekfhl
Ah Muzen Cab
Level 155
God Stats
4W - 6L
1,449 SR
Queue Stats
364W - 362L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Draco2019
Tiamat
13
1 / 6 / 8
8,191
683
5,058
10,887
6,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Frankey
Thoth
18
9 / 3 / 9
10,535
878
25,605
9,448
4,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 15
9,826
819
5,941
19,714
25,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 4 / 14
9,400
783
8,066
16,132
18,447
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 4 / 11
9,455
788
7,230
14,183
6,638
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
4 / 6 / 13
10,316
860
11,443
10,541
4,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Sic Shady
Sun Wukong
17
3 / 3 / 10
10,126
844
16,027
13,416
12,094
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
ThiseFFinGuy
Charybdis
15
2 / 4 / 9
9,175
765
6,781
8,308
3,680
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 4 / 14
10,136
845
6,576
18,104
22,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
tuiwrefhkasekfhl
Ah Muzen Cab
19
9 / 4 / 8
11,179
932
15,476
11,383
5,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
74
21
Kills
20
21
Deaths
21
57
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Eset
4
6
13
1.75
L
Tiamat
Draco2019
Tiamat
1
6
8
0.83
L
Thoth
Frankey
Thoth
9
3
9
4.5
L
2
4
15
2.38
W
Sun Wukong
Sic Shady
Sun Wukong
3
3
10
2.67
W
Charybdis
ThiseFFinGuy
Charybdis
2
4
9
1.63
L
4
4
14
2.75
W
2
4
14
2.25
W
Ah Muzen Cab
tuiwrefhkasekfhl
Ah Muzen Cab
9
4
8
3.25
L
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,900
Damage
56,303
70,364
Taken
61,752
61,612
Mitigated
47,853
18,044
Healing
18,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
11,443
500
2,738
1,589
10,541
4,464
1,024
7,582
2,959
15,892
0
L
Tiamat
Draco2019
Tiamat
5,058
833
411
969
10,887
6,212
78
2,211
8,412
13,130
0
L
Thoth
Frankey
Thoth
25,605
549
2,029
1,197
9,448
4,385
380
2,619
6,526
56,005
0
L
5,941
383
979
3,157
19,714
25,930
94
5,094
14,449
13,933
0
W
Sun Wukong
Sic Shady
Sun Wukong
16,027
2,182
524
4,569
13,416
12,094
500
8,482
4,934
0
27,844
W
Charybdis
ThiseFFinGuy
Charybdis
6,781
2,170
1,296
941
8,308
3,680
258
7,223
1,085
0
19,835
L
8,066
696
1,331
2,282
16,132
18,447
125
3,948
11,781
13,403
0
W
6,576
619
0
912
18,104
22,566
280
11,448
6,656
12,885
0
W
Ah Muzen Cab
tuiwrefhkasekfhl
Ah Muzen Cab
15,476
2,894
3,081
2,861
11,383
5,049
3,057
9,935
1,448
0
42,640
L
7,230
3,896
2,362
3,327
14,183
6,638
1,619
4,147
9,548
0
13,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
50,932
153
Minions Killed
136
0
Camps Cleared
0
1,065,617
Distance Traveled
1,110,274
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,316
860
9
1
0
219,960
3
L
Tiamat
8,191
683
21
2
0
187,714
5
L
Thoth
10,535
878
69
6
0
244,139
3
L
Khepri
9,826
819
17
1
0
241,037
0
W
Sun Wukong
10,126
844
29
2
0
241,976
0
W
Charybdis
9,175
765
25
2
0
216,394
0
L
Ymir
9,400
783
23
2
0
195,933
1
W
Geb
10,136
845
19
2
0
219,831
0
W
Ah Muzen Cab
11,179
932
54
5
0
212,113
0
L
Anhur
9,455
788
23
2
0
196,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role