Player Matchup

Sol
Sol
Gamer133779
Sol
Level 89
God Stats
1W - 1L
1,665 SR
Queue Stats
5W - 7L
1,380 Elo+
Party 1
Charybdis
Charybdis
Meridianz5
Charybdis
Level 127
God Stats
9W - 5L
1,541 SR
Queue Stats
184W - 178L
1,433 Elo+
Solo
Yemoja
Yemoja
he-Say-Reeeeeeee
Yemoja
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 72
1,569 SR
1,438 Elo+

VS

Team Averages
Level 55
1,532 SR
1,388 Elo+
Yemoja
Yemoja
IceMikeV
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,418 Elo+
Party 2
Discordia
Discordia
Sebas25e1059
Discordia
Level 48
God Stats
2W - 4L
1,596 SR
Queue Stats
70W - 94L
1,274 Elo+
Solo
Charybdis
Charybdis
WhizLocks
Charybdis
Level 8
God Stats
4W - 5L
1,500 SR
Queue Stats
19W - 21L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 10
10,749
827
16,290
16,723
6,374
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Meridianz5
Charybdis
14
6 / 4 / 13
10,372
798
14,075
11,587
3,986
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 3 / 12
11,130
856
7,950
16,055
6,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IceMikeV
Yemoja
12
2 / 3 / 6
9,655
743
6,766
15,514
15,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Sebas25e1059
Discordia
15
8 / 9 / 3
10,811
832
13,983
14,804
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
WhizLocks
Charybdis
13
2 / 10 / 7
9,649
742
9,801
13,480
4,684
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
22
Kills
12
12
Deaths
22
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
5
10
2.6
L
Yemoja
IceMikeV
Yemoja
2
3
6
1.67
W
Charybdis
Meridianz5
Charybdis
6
4
13
3.13
L
Discordia
Sebas25e1059
Discordia
8
9
3
1.06
L
Charybdis
WhizLocks
Charybdis
2
10
7
0.55
W
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,315
Damage
30,550
44,365
Taken
43,798
17,147
Mitigated
25,610
19,845
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,290
6,075
1,246
6,998
16,723
6,374
1,161
8,846
7,555
46,939
4,442
L
Yemoja
IceMikeV
Yemoja
6,766
1,742
922
1,212
15,514
15,453
120
8,692
6,822
14,385
0
W
Charybdis
Meridianz5
Charybdis
14,075
8,698
0
2,181
11,587
3,986
1,229
5,742
5,721
0
38,054
L
Discordia
Sebas25e1059
Discordia
13,983
1,021
33
1,076
14,804
5,473
285
6,827
7,977
45,330
0
L
Charybdis
WhizLocks
Charybdis
9,801
4,759
0
45
13,480
4,684
1,266
7,975
5,505
0
19,916
W
7,950
2,235
3,832
5,588
16,055
6,787
419
5,727
10,036
23,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,251
Gold Earned
30,115
160
Minions Killed
118
8
Camps Cleared
3
619,047
Distance Traveled
583,438
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,749
827
70
5
3
213,882
3
L
Yemoja
9,655
743
15
1
0
209,009
1
W
Charybdis
10,372
798
58
4
3
191,793
2
L
Discordia
10,811
832
87
7
2
182,886
1
L
Charybdis
9,649
742
16
1
1
191,543
0
W
Yemoja
11,130
856
32
2
2
213,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role