Player Matchup

Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ArghAngel
Ares
Level 125
God Stats
1W - 1L
1,483 SR
Queue Stats
67W - 62L
1,501 Elo+
Party 2
Chronos
Chronos
Pagusa
Chronos
Level 128
God Stats
2W - 1L
1,395 SR
Queue Stats
62W - 69L
1,497 Elo+
Solo
Sylvanus
Sylvanus
fampai
Sylvanus
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 55L
1,515 Elo+
Party 2
Janus
Janus
ladouille_alors
Janus
Level 46
God Stats
5W - 0L
1,500 SR
Queue Stats
153W - 158L
1,563 Elo+
Solo
Team Averages
Level 110
1,476 SR
1,515 Elo+

VS

Team Averages
Level 104
1,630 SR
1,509 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CrousS
Morgan Le Fay
Level 58
God Stats
4W - 3L
1,732 SR
Queue Stats
69W - 77L
1,494 Elo+
Party 1
The Morrigan
The Morrigan
Iwaspwnt
The Morrigan
Level 139
God Stats
12W - 12L
1,528 SR
Queue Stats
737W - 723L
1,491 Elo+
Solo
Guan Yu
Guan Yu
Unremarkable
Guan Yu
Level 112
God Stats
4W - 2L
1,904 SR
Queue Stats
306W - 330L
1,559 Elo+
Solo
Vamana
Vamana
zajewa
Vamana
Level 55
God Stats
1W - 2L
1,488 SR
Queue Stats
62W - 72L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
11 / 2 / 10
10,049
1,005
18,111
12,774
6,489
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
6 / 2 / 16
9,391
939
6,403
16,077
19,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
Pagusa
Chronos
16
3 / 0 / 21
9,217
922
10,192
8,899
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
fampai
Sylvanus
14
1 / 2 / 21
8,253
825
8,336
18,875
20,460
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 18
9,633
963
12,752
7,094
3,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
1 / 4 / 3
7,339
734
10,118
10,890
4,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
CrousS
Morgan Le Fay
12
1 / 7 / 4
7,096
710
12,213
12,852
4,389
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Iwaspwnt
The Morrigan
14
2 / 7 / 3
7,630
763
7,997
8,905
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Unremarkable
Guan Yu
14
4 / 4 / 4
8,105
811
8,901
14,237
19,116
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vamana
zajewa
Vamana
14
0 / 5 / 7
7,019
702
9,131
15,925
22,212
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
29
27
Kills
8
8
Deaths
27
86
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
2
10
8
L
Tsukuyomi
 
Tsukuyomi
1
4
3
0.63
W
Ares
6
2
16
7
L
Morgan Le Fay
CrousS
Morgan Le Fay
1
7
4
0.43
L
The Morrigan
Iwaspwnt
The Morrigan
2
7
3
0.5
W
Chronos
Pagusa
Chronos
3
0
21
13.5
L
Guan Yu
Unremarkable
Guan Yu
4
4
4
1.5
W
Sylvanus
fampai
Sylvanus
1
2
21
5.75
W
6
2
18
7.5
L
Vamana
zajewa
Vamana
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,794
Damage
48,360
63,719
Taken
62,809
55,156
Mitigated
52,835
28,674
Healing
24,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,111
2,194
2,267
3,365
12,774
6,489
823
3,737
8,983
31,784
0
L
Tsukuyomi
 
Tsukuyomi
10,118
2,049
338
2,892
10,890
4,243
0
9,491
1,179
0
17,084
W
Ares
6,403
378
1,355
777
16,077
19,755
407
5,651
10,246
8,758
0
L
Morgan Le Fay
CrousS
Morgan Le Fay
12,213
1,052
370
1,865
12,852
4,389
0
11,975
619
21,218
0
L
The Morrigan
Iwaspwnt
The Morrigan
7,997
670
617
909
8,905
2,875
48
8,105
722
14,793
0
W
Chronos
Pagusa
Chronos
10,192
4,303
2,718
1,539
8,899
5,036
2,743
3,250
5,531
34,570
0
L
Guan Yu
Unremarkable
Guan Yu
8,901
975
5,033
7,243
14,237
19,116
0
11,457
2,456
0
15,792
W
Sylvanus
fampai
Sylvanus
8,336
2,491
7,972
6,654
18,875
20,460
592
4,826
13,899
12,101
0
W
12,752
352
1,464
563
7,094
3,416
1,011
2,410
4,659
29,844
0
L
Vamana
zajewa
Vamana
9,131
3,412
424
4,888
15,925
22,212
0
13,501
2,039
191
14,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,543
Gold Earned
37,189
128
Minions Killed
81
0
Camps Cleared
0
972,329
Distance Traveled
945,723
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,049
1,005
29
3
0
197,171
0
L
Tsukuyomi
7,339
734
18
2
0
209,629
0
W
Ares
9,391
939
3
0
0
188,292
0
L
Morgan Le Fay
7,096
710
22
2
0
167,952
1
L
The Morrigan
7,630
763
19
2
0
171,723
0
W
Chronos
9,217
922
40
4
0
199,845
4
L
Guan Yu
8,105
811
10
1
0
198,248
0
W
Sylvanus
8,253
825
3
0
0
184,158
0
W
Janus
9,633
963
53
5
0
202,863
2
L
Vamana
7,019
702
12
1
0
198,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role