Player Matchup

Geb
Geb
Bihi
Geb
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 14L
1,531 Elo+
Party 2
Osiris
Osiris
Flizilo
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,413 Elo+
Party 2
Freya
Freya
batdan
Freya
Level 29
God Stats
1W - 1L
1,773 SR
Queue Stats
45W - 59L
1,439 Elo+
Party 2
Fenrir
Fenrir
bzolyomi
Fenrir
Level 81
God Stats
7W - 10L
1,500 SR
Queue Stats
89W - 96L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
chebi11
Heimdallr
Level 33
God Stats
0W - 1L
1,318 SR
Queue Stats
48W - 49L
1,440 Elo+
Solo
Team Averages
Level 38
1,518 SR
1,451 Elo+

VS

Team Averages
Level 70
1,531 SR
1,477 Elo+
Izanami
Izanami
CROSSLEY2000
Izanami
Level 34
God Stats
21W - 17L
1,387 SR
Queue Stats
67W - 69L
1,417 Elo+
Party 1
Pele
Pele
CastleDude58
Pele
Level 79
God Stats
5W - 3L
1,656 SR
Queue Stats
91W - 70L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
Fluffboi
Kukulkan
Level 88
God Stats
4W - 2L
1,563 SR
Queue Stats
123W - 109L
1,454 Elo+
Party 1
Horus
Horus
TakenKingh
Horus
Level 45
God Stats
3W - 5L
1,362 SR
Queue Stats
96W - 112L
1,441 Elo+
Solo
Nike
Nike
TheJniTM
Nike
Level 103
God Stats
14W - 10L
1,688 SR
Queue Stats
174W - 153L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bihi
Geb
11
2 / 6 / 3
7,574
399
3,189
15,933
15,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Flizilo
Osiris
11
0 / 8 / 1
7,009
369
3,737
15,933
9,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
batdan
Freya
12
0 / 8 / 4
7,653
403
5,007
14,035
5,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
bzolyomi
Fenrir
13
4 / 9 / 3
8,593
452
8,072
17,402
6,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
chebi11
Heimdallr
13
1 / 7 / 3
7,996
421
6,242
12,867
3,766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CROSSLEY2000
Izanami
15
4 / 5 / 11
10,845
571
8,630
10,481
3,690
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
16 / 0 / 8
12,939
681
12,429
10,721
4,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Fluffboi
Kukulkan
17
10 / 1 / 12
11,647
613
19,558
5,723
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
16
2 / 2 / 21
10,250
539
7,296
20,940
18,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
18
6 / 0 / 13
12,058
635
9,755
16,833
15,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
103
7
Kills
38
38
Deaths
8
14
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Geb
Bihi
Geb
2
6
3
0.58
W
Izanami
CROSSLEY2000
Izanami
4
5
11
1.9
W
16
0
8
20
L
Osiris
Flizilo
Osiris
0
8
1
0.06
W
Kukulkan
Fluffboi
Kukulkan
10
1
12
16
W
Horus
2
2
21
6.25
W
Nike
6
0
13
12.5
L
Freya
batdan
Freya
0
8
4
0.25
L
Fenrir
bzolyomi
Fenrir
4
9
3
0.61
L
Heimdallr
chebi11
Heimdallr
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
57,668
76,170
Taken
64,698
40,184
Mitigated
45,509
12,343
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Bihi
Geb
3,189
165
0
1,097
15,933
15,663
0
4,177
11,601
13,483
0
W
Izanami
CROSSLEY2000
Izanami
8,630
4,868
0
2,182
10,481
3,690
5,890
1,184
9,297
0
67,008
W
12,429
3,568
0
5,119
10,721
4,870
411
473
10,248
0
108,549
L
Osiris
Flizilo
Osiris
3,737
616
137
3,341
15,933
9,260
0
4,898
10,484
0
24,655
W
Kukulkan
Fluffboi
Kukulkan
19,558
2,547
0
1,229
5,723
2,668
1,774
702
5,021
68,780
0
W
Horus
7,296
3,405
1,107
5,366
20,940
18,601
750
4,736
14,692
0
33,599
W
Nike
9,755
1,174
0
4,397
16,833
15,680
622
1,446
15,387
4,322
70,504
L
Freya
batdan
Freya
5,007
1,775
0
2,083
14,035
5,088
0
5,784
8,150
33,113
0
L
Fenrir
bzolyomi
Fenrir
8,072
1,403
0
3,066
17,402
6,407
0
4,731
12,541
0
39,271
L
Heimdallr
chebi11
Heimdallr
6,242
3,407
0
2,619
12,867
3,766
0
1,366
11,411
0
56,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,825
Gold Earned
57,739
327
Minions Killed
577
0
Camps Cleared
0
1,636,406
Distance Traveled
1,943,583
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,574
399
19
1
0
350,269
3
W
Izanami
10,845
571
132
7
0
345,402
2
W
Pele
12,939
681
160
8
0
419,432
6
L
Osiris
7,009
369
60
3
0
327,615
5
W
Kukulkan
11,647
613
109
6
0
387,276
3
W
Horus
10,250
539
46
2
0
432,062
3
W
Nike
12,058
635
130
7
0
359,411
5
L
Freya
7,653
403
75
4
0
323,334
3
L
Fenrir
8,593
452
70
4
0
339,283
2
L
Heimdallr
7,996
421
103
5
0
295,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role