Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Masters
 
Nike
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Masters
askdashdsakjhda
Merlin
Masters
Level 148
God Stats
9W - 7L
1,723 SR
Queue Stats
259W - 262L
2,871 MMR
Solo
Medusa
Medusa
Masters
italianpapi
Medusa
Masters
Level 98
God Stats
0W - 3L
1,349 SR
Queue Stats
61W - 39L
2,699 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,515 SR
2,014 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 130
1,742 SR
2,856 MMR
Anhur
Anhur
Masters
AceConcept
Anhur
Masters
Level 46
God Stats
3W - 1L
2,037 SR
Queue Stats
78W - 53L
3,015 MMR
Party 1
Achilles
Achilles
Masters
Anxoush
Achilles
Masters
Level 159
God Stats
10W - 12L
1,641 SR
Queue Stats
431W - 382L
2,929 MMR
Solo
Set
Set
Masters
JustinWho
Set
Masters
Level 158
God Stats
12W - 6L
1,720 SR
Queue Stats
367W - 338L
2,988 MMR
Party 1
Guan Yu
Guan Yu
Masters
KillerUnicorn120
Guan Yu
Masters
Level 127
God Stats
39W - 23L
1,693 SR
Queue Stats
1,474W - 1,455L
2,464 MMR
Solo
Poseidon
Poseidon
Masters
Oppression
Poseidon
Masters
Level 160
God Stats
12W - 11L
1,616 SR
Queue Stats
738W - 726L
2,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 3 / 0
6,442
586
5,014
8,082
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
 
Nike
10
0 / 3 / 1
6,029
548
7,511
11,496
4,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
 
Cerberus
9
2 / 4 / 1
5,823
529
3,288
11,708
5,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 6 / 0
5,338
485
2,906
6,471
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
10
0 / 2 / 1
5,977
543
2,689
4,946
864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
The MorriganBastetCamazotz

VS

Bans
CliodhnaAh Muzen CabOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 1 / 5
7,585
690
3,723
5,323
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
Anxoush
Achilles
9
4 / 0 / 5
6,752
614
9,395
9,346
2,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 2 / 2
7,454
678
4,948
8,981
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 3
7,259
660
7,304
11,444
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
Oppression
Poseidon
13
5 / 1 / 4
7,602
691
6,972
4,168
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
0
0.67
L
Nike
 
Nike
0
3
1
0.17
L
Cerberus
 
Cerberus
2
4
1
0.63
W
Anhur
2
1
5
4.5
W
Achilles
Anxoush
Achilles
4
0
5
6.5
W
6
2
2
3.5
W
1
0
3
2.5
W
Poseidon
Oppression
Poseidon
5
1
4
7
L
0
6
0
0
L
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,408
Damage
32,342
42,703
Taken
39,262
14,823
Mitigated
16,623
8,919
Healing
18,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,014
2,384
0
625
8,082
2,279
0
2,324
5,574
0
40,908
L
Nike
 
Nike
7,511
1,926
0
3,337
11,496
4,355
0
833
9,958
0
37,464
L
Cerberus
 
Cerberus
3,288
510
29
2,754
11,708
5,812
0
1,834
9,660
15,008
0
W
Anhur
3,723
1,584
0
1,946
5,323
1,368
0
955
4,368
0
57,901
W
Achilles
Anxoush
Achilles
9,395
4,262
1,206
2,222
9,346
2,943
0
2,546
6,608
0
21,052
W
4,948
1,664
0
3,360
8,981
3,123
0
752
8,115
0
41,202
W
7,304
942
1,159
6,961
11,444
8,172
0
513
10,314
2,844
40,978
W
Poseidon
Oppression
Poseidon
6,972
1,322
0
1,513
4,168
1,017
704
1,165
2,861
44,092
0
L
2,906
229
0
605
6,471
1,513
0
2,086
4,129
30,887
0
L
Medusa
2,689
1,181
0
1,569
4,946
864
0
0
4,946
0
36,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,609
Gold Earned
36,652
349
Minions Killed
409
0
Camps Cleared
0
1,129,019
Distance Traveled
1,247,985
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,442
586
72
7
0
243,075
6
L
Nike
6,029
548
88
8
0
225,066
5
L
Cerberus
5,823
529
25
2
0
220,961
3
W
Anhur
7,585
690
107
10
0
237,673
4
W
Achilles
6,752
614
19
2
0
258,667
5
W
Set
7,454
678
76
7
0
254,775
3
W
Guan Yu
7,259
660
107
10
0
255,539
3
W
Poseidon
7,602
691
100
9
0
241,331
4
L
Merlin
5,338
485
70
6
0
212,441
2
L
Medusa
5,977
543
94
9
0
227,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role