Player Matchup

Cliodhna
Cliodhna
Raimcout
Cliodhna
Level 108
God Stats
7W - 2L
1,771 SR
Queue Stats
27W - 28L
1,444 Elo+
Solo
Neith
Neith
SatanLoveMe666
Neith
Level 143
God Stats
4W - 3L
1,128 SR
Queue Stats
150W - 149L
1,426 Elo+
Party 2
Athena
Athena
Signior
Athena
Level 125
God Stats
2W - 1L
1,292 SR
Queue Stats
102W - 80L
1,493 Elo+
Solo
Horus
Horus
ksenus
Horus
Level 82
God Stats
1W - 0L
1,583 SR
Queue Stats
5W - 1L
1,609 Elo+
Solo
Janus
Janus
yapisya
Janus
Level 91
God Stats
2W - 4L
1,500 SR
Queue Stats
82W - 73L
1,442 Elo+
Party 2
Team Averages
Level 110
1,455 SR
1,483 Elo+

VS

Team Averages
Level 63
1,530 SR
1,463 Elo+
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
KeAse212
Cliodhna
Level 139
God Stats
0W - 2L
1,316 SR
Queue Stats
22W - 15L
1,583 Elo+
Party 1
Medusa
Medusa
Marquesein
Medusa
Level 37
God Stats
4W - 5L
1,537 SR
Queue Stats
101W - 111L
1,405 Elo+
Party 1
Atlas
Atlas
casanova-ibrahim
Atlas
Level 61
God Stats
2W - 2L
1,794 SR
Queue Stats
158W - 195L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Raimcout
Cliodhna
13
9 / 0 / 1
7,889
657
6,574
5,199
1,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 5
6,815
568
8,007
6,626
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
Signior
Athena
10
1 / 0 / 3
6,258
522
2,990
7,683
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
ksenus
Horus
12
0 / 1 / 1
6,655
555
6,367
10,122
5,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
yapisya
Janus
13
3 / 1 / 6
7,501
625
5,818
6,200
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 1
6,645
554
4,597
11,237
6,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
 
Ra
10
0 / 6 / 0
6,102
509
2,947
7,551
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
KeAse212
Cliodhna
12
1 / 3 / 0
6,462
539
6,137
8,150
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Marquesein
Medusa
9
0 / 3 / 0
5,496
458
4,456
6,482
1,819
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,521
460
2,538
7,638
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
16
Kills
2
2
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
1
0.75
L
Ra
 
Ra
0
6
0
0
L
Cliodhna
KeAse212
Cliodhna
1
3
0
0.33
L
Medusa
Marquesein
Medusa
0
3
0
0
W
Cliodhna
Raimcout
Cliodhna
9
0
1
9.5
W
3
0
5
5.5
W
Athena
Signior
Athena
1
0
3
2.5
L
0
2
0
0
W
Horus
ksenus
Horus
0
1
1
0.5
W
Janus
yapisya
Janus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
20,675
35,830
Taken
41,058
16,731
Mitigated
17,858
13,172
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,597
1,182
0
3,297
11,237
6,454
0
382
10,855
0
32,761
L
Ra
 
Ra
2,947
684
60
852
7,551
2,311
950
3,509
4,042
34,428
0
L
Cliodhna
KeAse212
Cliodhna
6,137
1,031
0
3,428
8,150
2,623
0
2,190
5,960
0
42,888
L
Medusa
Marquesein
Medusa
4,456
2,461
0
1,408
6,482
1,819
340
1,771
4,711
0
37,026
W
Cliodhna
Raimcout
Cliodhna
6,574
743
0
2,638
5,199
1,598
1,020
215
4,948
0
37,803
W
8,007
2,776
0
2,671
6,626
2,232
1,300
1,720
4,856
0
43,973
W
Athena
Signior
Athena
2,990
665
377
2,750
7,683
5,818
244
1,869
5,814
15,441
0
L
2,538
1,055
0
1,079
7,638
4,651
0
956
6,682
10,560
0
W
Horus
ksenus
Horus
6,367
4,079
91
2,559
10,122
5,248
378
0
10,122
0
30,236
W
Janus
yapisya
Janus
5,818
802
135
1,951
6,200
1,835
969
1,750
4,376
48,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,118
Gold Earned
30,226
345
Minions Killed
303
0
Camps Cleared
0
1,204,459
Distance Traveled
1,186,041
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,645
554
67
6
0
232,373
4
L
Ra
6,102
509
72
6
0
218,317
0
L
Cliodhna
6,462
539
81
7
0
284,858
1
L
Medusa
5,496
458
66
6
0
226,137
3
W
Cliodhna
7,889
657
68
6
0
273,933
0
W
Neith
6,815
568
80
7
0
222,061
1
W
Athena
6,258
522
27
2
0
250,911
5
L
Atlas
5,521
460
17
1
0
224,356
3
W
Horus
6,655
555
70
6
0
236,159
0
W
Janus
7,501
625
100
8
0
221,395
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role