Player Matchup

Ganesha
Ganesha
COVIDSfake
Ganesha
Level 39
God Stats
8W - 6L
1,627 SR
Queue Stats
148W - 134L
1,465 Elo+
Solo
Thanatos
Thanatos
MaxGotFacts
Thanatos
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 43L
1,576 Elo+
Party 1
Ra
Ra
Travis765
Ra
Level 109
God Stats
1W - 0L
1,808 SR
Queue Stats
87W - 64L
1,643 Elo+
Party 1
Fenrir
Fenrir
burritosuitcase
Fenrir
Level 82
God Stats
6W - 7L
1,552 SR
Queue Stats
236W - 186L
1,658 Elo+
Party 1
Ullr
Ullr
tiago_tyr
Ullr
Level 42
God Stats
6W - 7L
1,428 SR
Queue Stats
127W - 122L
1,456 Elo+
Solo
Team Averages
Level 64
1,583 SR
1,559 Elo+

VS

Team Averages
Level 115
1,485 SR
1,469 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
AnthonyIalacci
Pele
Level 144
God Stats
1W - 4L
1,345 SR
Queue Stats
633W - 605L
1,523 Elo+
Party 2
Tiamat
Tiamat
GikaVirusTtv
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 72L
1,468 Elo+
Party 3
Nemesis
Nemesis
TTier
Nemesis
Level 109
God Stats
111W - 112L
1,566 SR
Queue Stats
851W - 864L
1,450 Elo+
Party 2
Olorun
Olorun
el_lucas1523
Olorun
Level 41
God Stats
4W - 8L
1,516 SR
Queue Stats
159W - 167L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
COVIDSfake
Ganesha
14
3 / 0 / 5
8,346
596
8,447
10,510
9,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
MaxGotFacts
Thanatos
11
2 / 4 / 4
7,028
502
4,669
9,278
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
11 / 0 / 3
8,816
630
12,165
7,482
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 2 / 7
7,688
549
6,071
9,967
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
12
2 / 4 / 6
7,259
519
2,884
9,129
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
3 / 3 / 5
6,567
469
6,988
10,318
7,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 0
7,337
524
7,604
11,100
4,410
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
9
1 / 6 / 1
5,995
428
6,627
9,018
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TTier
Nemesis
13
2 / 2 / 4
7,534
538
4,114
6,904
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
10
3 / 7 / 3
6,547
468
5,151
12,019
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
22
Kills
10
10
Deaths
22
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
3
5
1.83
L
1
4
0
0.25
W
Ganesha
COVIDSfake
Ganesha
3
0
5
5.5
L
Tiamat
1
6
1
0.25
W
Thanatos
MaxGotFacts
Thanatos
2
4
4
1
L
Nemesis
TTier
Nemesis
2
2
4
2
W
11
0
3
12.5
W
4
2
7
3.75
L
Olorun
3
7
3
0.64
W
Ullr
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,236
Damage
30,484
46,366
Taken
49,359
25,356
Mitigated
24,598
21,992
Healing
12,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,988
1,386
287
1,574
10,318
7,742
0
4,297
5,952
2,301
23,381
L
7,604
2,004
0
2,718
11,100
4,410
885
5,284
5,302
0
45,456
W
Ganesha
COVIDSfake
Ganesha
8,447
1,487
0
3,172
10,510
9,129
0
1,439
9,071
51,540
0
L
Tiamat
6,627
842
0
1,449
9,018
4,985
0
4,988
4,022
31,180
0
W
Thanatos
MaxGotFacts
Thanatos
4,669
1,323
0
6,531
9,278
3,540
0
2,146
7,132
0
37,626
L
Nemesis
TTier
Nemesis
4,114
1,684
0
3,449
6,904
2,482
0
2,024
4,880
0
46,377
W
12,165
1,284
1,983
3,745
7,482
3,054
0
2,820
4,662
70,026
0
W
6,071
2,084
0
3,564
9,967
6,770
0
3,066
6,901
100
13,397
L
Olorun
5,151
2,934
0
2,599
12,019
4,979
436
3,670
8,281
28,945
0
W
Ullr
2,884
1,858
0
2,997
9,129
2,863
924
3,365
5,764
0
42,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,137
Gold Earned
33,980
369
Minions Killed
309
0
Camps Cleared
0
1,372,390
Distance Traveled
1,294,553
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,567
469
38
3
0
261,530
1
L
Pele
7,337
524
88
6
0
265,228
2
W
Ganesha
8,346
596
98
7
0
260,351
1
L
Tiamat
5,995
428
48
3
0
244,871
3
W
Thanatos
7,028
502
72
5
0
297,864
4
L
Nemesis
7,534
538
94
7
0
292,725
1
W
Ra
8,816
630
111
8
0
291,256
6
W
Fenrir
7,688
549
19
1
0
280,640
2
L
Olorun
6,547
468
41
3
0
230,199
2
W
Ullr
7,259
519
69
5
0
242,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role