Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Aaronstone8494
Odin
Level 129
God Stats
1W - 12L
922 SR
Queue Stats
630W - 754L
1,356 Elo+
Solo
Pele
Pele
Ahmina
Pele
Level 67
God Stats
2W - 2L
1,624 SR
Queue Stats
80W - 128L
1,349 Elo+
Solo
Neith
Neith
Luuffy318
Neith
Level 138
God Stats
6W - 8L
1,526 SR
Queue Stats
16W - 20L
1,360 Elo+
Solo
Atlas
Atlas
XtetsujinX
Atlas
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 163L
1,331 Elo+
Solo
Team Averages
Level 108
1,414 SR
1,379 Elo+

VS

Team Averages
Level 74
1,472 SR
1,366 Elo+
Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ElFree_0
Mulan
Level 124
God Stats
19W - 16L
1,520 SR
Queue Stats
660W - 726L
1,398 Elo+
Solo
Heimdallr
Heimdallr
HURHunter53
Heimdallr
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 52L
1,298 Elo+
Solo
Tsukuyomi
Tsukuyomi
JorginhoGodZ284
Tsukuyomi
Level 55
God Stats
5W - 9L
1,368 SR
Queue Stats
173W - 237L
1,282 Elo+
Solo
Olorun
Olorun
MRBeard0
Olorun
Level 68
God Stats
11W - 6L
1,472 SR
Queue Stats
37W - 42L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
4 / 3 / 0
7,447
532
8,979
8,191
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
6,303
450
6,688
12,360
7,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
Ahmina
Pele
12
0 / 2 / 3
6,907
493
2,951
11,055
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
Luuffy318
Neith
11
5 / 3 / 0
6,960
497
3,987
6,754
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Atlas
11
2 / 1 / 4
7,013
501
2,549
7,491
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 4 / 1
6,476
463
2,179
5,600
2,173
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
ElFree_0
Mulan
15
7 / 1 / 0
8,890
635
13,446
11,264
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
HURHunter53
Heimdallr
10
1 / 4 / 1
6,081
434
1,830
7,070
2,031
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
JorginhoGodZ284
Tsukuyomi
11
3 / 2 / 2
7,129
509
4,571
8,361
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
MRBeard0
Olorun
13
2 / 1 / 2
7,443
532
3,227
7,824
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
11
Kills
13
15
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
3
0
1.33
W
Ra
 
Ra
0
4
1
0.13
L
0
6
1
0.08
L
Pele
Ahmina
Pele
0
2
3
0.75
W
Mulan
ElFree_0
Mulan
7
1
0
7
W
Heimdallr
HURHunter53
Heimdallr
1
4
1
0.38
W
Tsukuyomi
JorginhoGodZ284
Tsukuyomi
3
2
2
2
L
Neith
Luuffy318
Neith
5
3
0
1.67
W
Olorun
MRBeard0
Olorun
2
1
2
3
L
Atlas
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,154
Damage
25,253
45,851
Taken
40,119
20,962
Mitigated
17,987
12,427
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,979
45
0
3,285
8,191
2,474
0
1,949
6,242
39,294
0
W
Ra
 
Ra
2,179
125
158
1,174
5,600
2,173
282
730
4,870
38,061
0
L
6,688
2,230
0
460
12,360
7,570
0
1,556
10,246
1,430
29,822
L
Pele
Ahmina
Pele
2,951
818
0
3,695
11,055
3,571
0
1,171
9,569
0
35,747
W
Mulan
ElFree_0
Mulan
13,446
2,162
0
3,758
11,264
8,324
485
1,581
9,597
5,322
43,540
W
Heimdallr
HURHunter53
Heimdallr
1,830
415
0
1,827
7,070
2,031
498
1,631
5,395
0
16,101
W
Tsukuyomi
JorginhoGodZ284
Tsukuyomi
4,571
1,271
0
2,465
8,361
2,555
0
2,667
5,502
0
30,680
L
Neith
Luuffy318
Neith
3,987
1,434
0
2,741
6,754
2,225
0
1,679
5,075
0
38,471
W
Olorun
MRBeard0
Olorun
3,227
579
219
2,280
7,824
2,904
786
4,771
2,657
34,118
4,878
L
Atlas
2,549
950
0
2,246
7,491
5,122
63
1,091
6,400
23,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
36,019
309
Minions Killed
340
0
Camps Cleared
0
1,286,628
Distance Traveled
1,282,624
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,447
532
65
5
0
275,856
2
W
Ra
6,476
463
56
4
0
258,962
0
L
Odin
6,303
450
59
4
0
219,172
1
L
Pele
6,907
493
72
5
0
287,203
0
W
Mulan
8,890
635
96
7
0
241,556
2
W
Heimdallr
6,081
434
43
3
0
240,652
0
W
Tsukuyomi
7,129
509
57
4
0
276,435
0
L
Neith
6,960
497
78
6
0
218,977
0
W
Olorun
7,443
532
88
6
0
265,019
2
L
Atlas
7,013
501
35
3
0
285,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role