Player Matchup

Thor
Thor
 
Thor
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DANTE1000
Osiris
Level 103
God Stats
5W - 2L
1,677 SR
Queue Stats
281W - 250L
1,528 Elo+
Solo
Hou Yi
Hou Yi
Gender Mang
Hou Yi
Level 107
God Stats
3W - 2L
1,669 SR
Queue Stats
244W - 222L
1,552 Elo+
Party 1
Zeus
Zeus
ITSTIK
Zeus
Level 66
God Stats
1W - 0L
1,326 SR
Queue Stats
29W - 24L
1,551 Elo+
Solo
Atlas
Atlas
StayPewPewNu
Atlas
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
286W - 255L
1,523 Elo+
Solo
Team Averages
Level 88
1,534 SR
1,531 Elo+

VS

Team Averages
Level 112
1,536 SR
1,521 Elo+
Artio
Artio
 
Artio
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Amorphicist
Zeus
Level 107
God Stats
7W - 11L
1,656 SR
Queue Stats
574W - 779L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
Darkillxx
Sun Wukong
Level 101
God Stats
3W - 7L
1,314 SR
Queue Stats
484W - 488L
1,492 Elo+
Solo
Mercury
Mercury
GrimBearer
Mercury
Level 108
God Stats
16W - 13L
1,662 SR
Queue Stats
622W - 635L
1,548 Elo+
Solo
Cupid
Cupid
Yemgo
Cupid
Level 147
God Stats
20W - 18L
1,545 SR
Queue Stats
397W - 416L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
6 / 0 / 5
10,901
641
7,209
10,250
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
DANTE1000
Osiris
16
7 / 1 / 5
10,600
624
15,654
13,091
13,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
16
2 / 3 / 2
9,862
580
8,990
9,280
2,961
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
ITSTIK
Zeus
16
3 / 4 / 0
9,821
578
6,943
8,009
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 0 / 6
9,154
538
4,841
6,477
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 3 / 2
6,881
405
2,278
13,829
9,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 3 / 0
8,561
504
6,604
8,600
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Darkillxx
Sun Wukong
13
1 / 5 / 1
8,142
479
4,319
14,713
8,188
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
GrimBearer
Mercury
9
0 / 4 / 1
6,769
398
1,926
7,799
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Yemgo
Cupid
16
4 / 4 / 0
9,174
540
7,000
14,372
3,839
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
8
8
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
5
8.5
L
Artio
 
Artio
0
3
2
0.33
L
3
3
0
1
W
Osiris
DANTE1000
Osiris
7
1
5
9.5
L
Sun Wukong
Darkillxx
Sun Wukong
1
5
1
0.3
W
Hou Yi
2
3
2
1
L
Mercury
GrimBearer
Mercury
0
4
1
0.13
W
Zeus
ITSTIK
Zeus
3
4
0
0.75
W
1
0
6
4
L
Cupid
Yemgo
Cupid
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,637
Damage
22,127
47,107
Taken
59,313
27,487
Mitigated
26,750
17,425
Healing
13,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,209
1,453
0
5,390
10,250
4,035
1,130
1,120
9,058
0
78,051
L
Artio
 
Artio
2,278
696
484
3,510
13,829
9,499
0
8,062
5,033
10,257
0
L
6,604
1,049
0
1,247
8,600
3,071
0
2,086
6,285
49,287
0
W
Osiris
DANTE1000
Osiris
15,654
3,472
0
4,747
13,091
13,756
1,854
2,010
11,012
16,697
37,832
L
Sun Wukong
Darkillxx
Sun Wukong
4,319
1,410
0
2,887
14,713
8,188
88
2,991
10,761
0
45,531
W
Hou Yi
8,990
5,005
0
3,100
9,280
2,961
1,794
402
8,878
0
75,289
L
Mercury
GrimBearer
Mercury
1,926
639
0
675
7,799
2,153
0
1,133
6,438
0
31,194
W
Zeus
ITSTIK
Zeus
6,943
1,188
0
896
8,009
2,748
244
2,788
5,089
67,965
0
W
4,841
2,135
657
2,635
6,477
3,987
170
2,376
4,017
18,644
0
L
Cupid
Yemgo
Cupid
7,000
3,675
22
4,547
14,372
3,839
550
2,079
12,259
0
66,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,338
Gold Earned
39,527
514
Minions Killed
440
0
Camps Cleared
0
1,620,642
Distance Traveled
1,356,870
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,901
641
137
8
0
344,017
2
L
Artio
6,881
405
17
1
0
288,432
0
L
Zeus
8,561
504
119
7
0
243,796
1
W
Osiris
10,600
624
107
6
0
346,447
1
L
Sun Wukong
8,142
479
87
5
0
283,954
1
W
Hou Yi
9,862
580
121
7
0
308,745
3
L
Mercury
6,769
398
76
4
0
239,356
5
W
Zeus
9,821
578
124
7
0
298,302
3
W
Atlas
9,154
538
25
1
0
323,131
4
L
Cupid
9,174
540
141
8
0
301,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role