Player Matchup

Ymir
Ymir
Silver II
CHR85
Ymir
Silver II
Level 160
God Stats
17W - 21L
1,465 SR
Queue Stats
391W - 398L
951 MMR
Solo
Medusa
Medusa
Bronze III
I-ProdigY-I-_-
Medusa
Bronze III
Level 41
God Stats
6W - 8L
1,232 SR
Queue Stats
101W - 112L
1,066 MMR
Party 1
Thoth
Thoth
Silver II
SolarHurts
Thoth
Silver II
Level 119
God Stats
1W - 0L
1,412 SR
Queue Stats
73W - 86L
838 MMR
Party 2
Bastet
Bastet
Silver II
V0rTeXPlayZ1
Bastet
Silver II
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
737W - 768L
1,052 MMR
Party 1
Chiron
Chiron
Silver II
VoidHurts
Chiron
Silver II
Level 117
God Stats
1W - 1L
1,435 SR
Queue Stats
53W - 63L
1,043 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,409 SR
990 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,506 SR
1,101 MMR
Loki
Loki
Silver IV
 
Loki
Silver IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
AegisAcrutch
Danzaburou
Silver I
Level 54
God Stats
8W - 7L
1,590 SR
Queue Stats
107W - 129L
1,088 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Ghost_Pappy14
Nu Wa
Silver IV
Level 109
God Stats
25W - 22L
1,519 SR
Queue Stats
48W - 50L
1,015 MMR
Solo
Hercules
Hercules
Silver III
Glockoma115
Hercules
Silver III
Level 108
God Stats
10W - 21L
1,422 SR
Queue Stats
349W - 343L
972 MMR
Solo
Jormungandr
Jormungandr
Silver II
hadescounter
Jormungandr
Silver II
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 59L
931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CHR85
Ymir
16
1 / 3 / 9
10,075
530
6,383
18,079
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 2 / 4
11,447
602
12,899
9,515
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
16
1 / 3 / 3
9,955
524
5,481
12,338
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
19
7 / 0 / 5
11,597
610
16,549
14,826
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
VoidHurts
Chiron
16
2 / 0 / 3
10,859
572
8,843
8,844
2,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArachneArtioPoseidonAwilix

VS

Bans
NikeCliodhnaMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
3 / 6 / 2
9,279
488
3,388
14,102
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
AegisAcrutch
Danzaburou
15
0 / 6 / 2
9,386
494
5,239
14,886
5,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 2 / 1
9,828
517
18,396
9,951
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Glockoma115
Hercules
17
0 / 1 / 0
9,695
510
3,005
12,400
9,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
hadescounter
Jormungandr
13
2 / 6 / 3
8,444
444
9,597
19,606
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
21
Kills
8
8
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
6
2
0.67
L
Danzaburou
AegisAcrutch
Danzaburou
0
6
2
0.17
W
Ymir
CHR85
Ymir
1
3
9
1.83
L
3
2
1
1.75
L
Hercules
Glockoma115
Hercules
0
1
0
0
W
10
2
4
6
W
Thoth
1
3
3
0.83
W
Bastet
7
0
5
9.5
W
Chiron
VoidHurts
Chiron
2
0
3
3.5
L
Jormungandr
hadescounter
Jormungandr
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,155
Damage
39,625
63,602
Taken
70,945
26,498
Mitigated
36,349
26,684
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,388
271
0
4,447
14,102
4,000
56
1,544
12,558
0
62,992
L
Danzaburou
AegisAcrutch
Danzaburou
5,239
2,460
368
4,079
14,886
5,619
2,340
1,272
13,614
0
59,383
W
Ymir
CHR85
Ymir
6,383
1,101
575
8,693
18,079
11,391
294
10,280
7,703
41,669
0
L
18,396
6,199
0
2,841
9,951
2,764
562
3,563
6,388
80,908
0
L
Hercules
Glockoma115
Hercules
3,005
206
0
6,011
12,400
9,064
0
1,495
10,905
3,645
65,758
W
12,899
7,109
0
1,705
9,515
4,059
996
3,605
5,864
0
98,762
W
Thoth
5,481
160
0
2,762
12,338
3,024
0
7,931
4,407
78,602
0
W
Bastet
16,549
6,659
0
8,290
14,826
5,338
0
4,998
9,744
0
101,583
W
Chiron
VoidHurts
Chiron
8,843
3,480
287
4,372
8,844
2,686
930
3,243
5,384
0
79,571
L
Jormungandr
hadescounter
Jormungandr
9,597
2,844
394
2,581
19,606
14,902
0
4,199
15,407
31,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,933
Gold Earned
46,632
672
Minions Killed
589
0
Camps Cleared
0
1,870,186
Distance Traveled
1,680,221
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,279
488
106
6
0
356,303
3
L
Danzaburou
9,386
494
122
6
0
300,703
2
W
Ymir
10,075
530
63
3
0
336,343
15
L
Nu Wa
9,828
517
148
8
0
345,493
3
L
Hercules
9,695
510
166
9
0
359,839
8
W
Medusa
11,447
602
167
9
0
369,976
0
W
Thoth
9,955
524
133
7
0
353,368
1
W
Bastet
11,597
610
140
7
0
455,146
3
W
Chiron
10,859
572
169
9
0
355,353
4
L
Jormungandr
8,444
444
47
2
0
317,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role