Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
GodNarwhalz
Ne Zha
Diamond V
Level 69
God Stats
7W - 5L
1,754 SR
Queue Stats
92W - 76L
2,148 MMR
Solo
Heimdallr
Heimdallr
Masters
Khastik
Heimdallr
Masters
Level 160
God Stats
239W - 258L
1,588 SR
Queue Stats
1,598W - 1,625L
2,197 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Kristian11
Cthulhu
Diamond V
Level 160
God Stats
3W - 2L
1,795 SR
Queue Stats
70W - 55L
2,142 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
Pantirita
Kumbhakarna
Diamond V
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 100L
2,020 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,627 SR
2,002 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,671 SR
2,105 MMR
Loki
Loki
Diamond V
Ganks4Nudes
Loki
Diamond V
Level 158
God Stats
64W - 43L
1,677 SR
Queue Stats
376W - 365L
2,094 MMR
Solo
Geb
Geb
Diamond III
Imagamerx88x
Geb
Diamond III
Level 154
God Stats
7W - 2L
1,847 SR
Queue Stats
261W - 249L
2,158 MMR
Solo
Set
Set
Masters
moonjumping
Set
Masters
Level 156
God Stats
11W - 7L
1,699 SR
Queue Stats
188W - 177L
2,190 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
thatismehname
Zhong Kui
Diamond V
Level 155
God Stats
12W - 13L
1,674 SR
Queue Stats
86W - 76L
1,999 MMR
Solo
Mulan
Mulan
Diamond V
ƒeelted
Mulan
Diamond V
Level 157
God Stats
3W - 1L
1,460 SR
Queue Stats
406W - 369L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 5 / 1
6,251
521
7,581
10,556
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
10
0 / 3 / 2
6,053
504
4,113
9,091
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
Khastik
Heimdallr
12
1 / 2 / 0
6,496
541
3,294
6,550
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Kristian11
Cthulhu
11
1 / 3 / 0
6,424
535
5,817
10,081
7,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Pantirita
Kumbhakarna
8
0 / 3 / 1
5,359
447
2,677
12,201
7,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Erlang ShenBastetTiamat

VS

Bans
CliodhnaSolKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
8,207
684
8,294
5,700
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 9
6,658
555
4,517
9,333
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 1 / 4
7,190
599
5,080
5,992
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
thatismehname
Zhong Kui
13
6 / 1 / 3
7,987
666
9,356
10,787
7,708
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
ƒeelted
Mulan
12
0 / 1 / 2
7,235
603
7,131
9,516
5,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
16
16
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
5
1
0.5
W
8
1
4
10
L
Ne Zha
0
3
2
0.33
W
1
0
9
5.5
L
Heimdallr
Khastik
Heimdallr
1
2
0
0.5
L
Cthulhu
Kristian11
Cthulhu
1
3
0
0.33
L
Kumbhakarna
Pantirita
Kumbhakarna
0
3
1
0.17
W
1
1
4
3
W
Zhong Kui
thatismehname
Zhong Kui
6
1
3
7.5
W
Mulan
ƒeelted
Mulan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,482
Damage
34,378
48,479
Taken
41,328
23,874
Mitigated
24,027
12,724
Healing
16,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,581
4,343
182
2,663
10,556
3,543
0
5,809
4,747
39,144
0
W
8,294
2,640
0
1,850
5,700
2,041
0
913
4,787
0
51,406
L
Ne Zha
4,113
1,093
0
1,076
9,091
2,865
0
2,555
6,493
0
44,146
W
4,517
662
0
1,969
9,333
6,682
0
2,743
6,550
16,530
0
L
Heimdallr
Khastik
Heimdallr
3,294
2,433
0
2,052
6,550
2,327
0
766
5,784
0
50,301
L
Cthulhu
Kristian11
Cthulhu
5,817
1,114
0
3,778
10,081
7,989
0
1,375
8,134
35,261
0
L
Kumbhakarna
Pantirita
Kumbhakarna
2,677
527
1,290
1,683
12,201
7,150
0
3,368
8,790
12,352
0
W
5,080
1,946
0
1,730
5,992
2,427
0
1,541
4,451
0
54,316
W
Zhong Kui
thatismehname
Zhong Kui
9,356
1,750
0
6,201
10,787
7,708
0
5,860
4,887
48,509
0
W
Mulan
ƒeelted
Mulan
7,131
1,360
0
5,088
9,516
5,169
132
4,307
4,578
0
44,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
37,277
352
Minions Killed
417
0
Camps Cleared
0
1,159,089
Distance Traveled
1,253,705
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,251
521
75
6
0
207,963
7
W
Loki
8,207
684
89
7
0
288,301
5
L
Ne Zha
6,053
504
86
7
0
274,259
4
W
Geb
6,658
555
18
2
0
237,297
3
L
Heimdallr
6,496
541
99
8
0
212,438
5
L
Cthulhu
6,424
535
75
6
0
236,246
4
L
Kumbhakarna
5,359
447
17
1
0
228,183
7
W
Set
7,190
599
109
9
0
254,476
5
W
Zhong Kui
7,987
666
102
9
0
231,650
3
W
Mulan
7,235
603
99
8
0
241,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role