Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Atlakamani
Fafnir
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 117L
1,497 Elo+
Solo
Agni
Agni
David82Pl
Agni
Level 140
God Stats
4W - 1L
1,740 SR
Queue Stats
224W - 207L
1,558 Elo+
Solo
Ymir
Ymir
Lemonty
Ymir
Level 144
God Stats
5W - 4L
1,639 SR
Queue Stats
594W - 605L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
RYYAN_XD
Gilgamesh
Level 105
God Stats
9W - 2L
1,808 SR
Queue Stats
271W - 250L
1,527 Elo+
Solo
Team Averages
Level 110
1,637 SR
1,527 Elo+

VS

Team Averages
Level 101
1,525 SR
1,448 Elo+
Raijin
Raijin
Co1uTz
Raijin
Level 103
God Stats
1W - 2L
1,587 SR
Queue Stats
85W - 70L
1,551 Elo+
Solo
Mulan
Mulan
Morradin
Mulan
Level 119
God Stats
1W - 1L
1,509 SR
Queue Stats
40W - 38L
1,467 Elo+
Party 1
Hachiman
Hachiman
Qwertus11
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,203 Elo+
Solo
Da Ji
Da Ji
Stildar
Da Ji
Level 126
God Stats
0W - 4L
1,123 SR
Queue Stats
109W - 98L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
greekaros
Cernunnos
Level 141
God Stats
6W - 2L
1,905 SR
Queue Stats
212W - 211L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 1 / 6
7,642
849
5,618
9,221
9,337
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Atlakamani
Fafnir
15
4 / 2 / 3
8,622
958
3,701
13,766
12,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
13
2 / 5 / 6
7,735
859
7,659
9,775
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Lemonty
Ymir
13
0 / 2 / 5
7,575
842
2,525
10,029
9,233
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
RYYAN_XD
Gilgamesh
15
4 / 2 / 5
8,499
944
7,884
12,860
7,275
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Co1uTz
Raijin
15
5 / 3 / 6
7,757
862
13,111
6,110
2,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Morradin
Mulan
14
2 / 2 / 9
7,633
848
6,610
8,053
7,627
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
Qwertus11
Hachiman
5
0 / 0 / 0
5,322
591
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Stildar
Da Ji
14
4 / 3 / 5
7,662
851
6,608
6,992
2,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
greekaros
Cernunnos
15
1 / 4 / 7
7,573
841
8,937
8,310
3,229
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
12
Kills
12
12
Deaths
12
25
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
6
5
W
Fafnir
Atlakamani
Fafnir
4
2
3
2.75
L
Raijin
Co1uTz
Raijin
5
3
6
2.67
W
Agni
2
5
6
1
W
Ymir
Lemonty
Ymir
0
2
5
1.25
L
Mulan
Morradin
Mulan
2
2
9
3.25
L
Hachiman
Qwertus11
Hachiman
0
0
0
0
W
Gilgamesh
RYYAN_XD
Gilgamesh
4
2
5
3.25
L
Da Ji
Stildar
Da Ji
4
3
5
2.17
L
Cernunnos
greekaros
Cernunnos
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,387
Damage
35,266
55,651
Taken
29,465
43,418
Mitigated
15,992
21,767
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,618
29
2,084
1,974
9,221
9,337
230
2,302
6,789
8,997
0
W
Fafnir
Atlakamani
Fafnir
3,701
1,021
1,316
5,308
13,766
12,767
544
2,712
10,903
12,790
300
L
Raijin
Co1uTz
Raijin
13,111
949
845
1,268
6,110
2,352
0
4,115
1,796
28,990
0
W
Agni
7,659
192
2,249
1,574
9,775
4,806
204
1,886
7,779
17,132
0
W
Ymir
Lemonty
Ymir
2,525
231
1,506
1,493
10,029
9,233
292
3,887
5,953
10,096
0
L
Mulan
Morradin
Mulan
6,610
352
846
2,425
8,053
7,627
0
4,576
3,267
0
7,106
L
Hachiman
Qwertus11
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
RYYAN_XD
Gilgamesh
7,884
970
396
3,867
12,860
7,275
0
1,656
11,116
0
14,564
L
Da Ji
Stildar
Da Ji
6,608
1,208
438
937
6,992
2,784
0
5,135
1,820
0
6,998
L
Cernunnos
greekaros
Cernunnos
8,937
4,182
343
1,488
8,310
3,229
0
5,553
2,537
0
21,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,073
Gold Earned
35,947
71
Minions Killed
66
0
Camps Cleared
0
895,365
Distance Traveled
647,232
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,642
849
4
0
0
203,879
0
W
Fafnir
8,622
958
20
2
0
182,852
1
L
Raijin
7,757
862
23
3
0
160,006
2
W
Agni
7,735
859
21
2
0
147,407
0
W
Ymir
7,575
842
6
1
0
167,362
5
L
Mulan
7,633
848
0
0
0
164,364
0
L
Hachiman
5,322
591
0
0
0
26,263
0
W
Gilgamesh
8,499
944
20
2
0
193,865
0
L
Da Ji
7,662
851
0
0
0
163,998
0
L
Cernunnos
7,573
841
43
5
0
132,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role