Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ZIG9_Bahamut
Sol
Level 119
God Stats
14W - 7L
1,541 SR
Queue Stats
260W - 276L
1,421 Elo+
Party 2
Discordia
Discordia
ZIG9_Floow
Discordia
Level 108
God Stats
3W - 3L
1,561 SR
Queue Stats
199W - 217L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
inykapo9
Cthulhu
Level 81
God Stats
16W - 24L
1,403 SR
Queue Stats
488W - 444L
1,524 Elo+
Solo
Team Averages
Level 123
1,501 SR
1,476 Elo+

VS

Team Averages
Level 70
1,709 SR
1,634 Elo+
Ares
Ares
Prestiques
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Seroniс
Thanatos
Level 106
God Stats
8W - 3L
1,873 SR
Queue Stats
17W - 3L
1,799 Elo+
Party 1
Ullr
Ullr
Shigarаki
Ullr
Level 54
God Stats
20W - 2L
1,757 SR
Queue Stats
75W - 7L
1,953 Elo+
Party 1
Atlas
Atlas
Zll MIGI llZ
Atlas
Level 68
God Stats
1W - 1L
1,797 SR
Queue Stats
39W - 42L
1,459 Elo+
Solo
Vulcan
Vulcan
tsarevartem
Vulcan
Level 120
God Stats
2W - 0L
1,619 SR
Queue Stats
483W - 524L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 1
6,309
631
2,971
2,984
783
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
 
Nemesis
8
0 / 4 / 3
5,272
527
3,903
8,398
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 6 / 1
5,830
583
2,580
7,156
1,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
ZIG9_Floow
Discordia
9
1 / 5 / 1
5,536
554
3,851
5,394
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
inykapo9
Cthulhu
7
1 / 6 / 2
4,959
496
2,815
11,745
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 10
5,521
552
3,494
3,302
1,935
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Seroniс
Thanatos
11
9 / 2 / 2
6,807
681
8,564
7,766
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
9 / 1 / 7
6,842
684
11,619
6,284
1,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 0
5,373
537
1,122
5,198
2,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
10
0 / 1 / 6
5,800
580
1,758
5,457
1,969
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
21
21
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
1
1.5
L
Nemesis
 
Nemesis
0
4
3
0.38
W
3
1
10
8
W
Thanatos
Seroniс
Thanatos
9
2
2
5
W
9
1
7
12.5
L
3
6
1
0.58
L
Discordia
ZIG9_Floow
Discordia
1
5
1
0.3
W
0
1
0
0
L
Cthulhu
inykapo9
Cthulhu
1
6
2
0.33
W
Vulcan
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,120
Damage
26,557
35,677
Taken
28,007
10,157
Mitigated
11,599
8,457
Healing
12,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,971
385
0
1,086
2,984
783
570
760
2,022
0
33,930
L
Nemesis
 
Nemesis
3,903
1,931
433
3,794
8,398
1,913
0
737
7,661
0
21,844
W
3,494
301
0
500
3,302
1,935
59
1,761
1,308
7,542
0
W
Thanatos
Seroniс
Thanatos
8,564
2,285
0
6,919
7,766
3,040
0
1,531
6,114
0
36,797
W
11,619
5,009
0
750
6,284
1,893
353
2,934
3,158
0
39,647
L
2,580
1,418
0
982
7,156
1,402
324
969
6,187
31,492
0
L
Discordia
ZIG9_Floow
Discordia
3,851
88
0
530
5,394
977
0
1,454
3,900
27,953
0
W
1,122
283
123
1,303
5,198
2,762
0
360
4,759
24,718
0
L
Cthulhu
inykapo9
Cthulhu
2,815
209
220
1,412
11,745
5,082
0
2,360
9,385
13,557
0
W
Vulcan
1,758
915
68
2,556
5,457
1,969
376
1,777
3,422
31,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,906
Gold Earned
30,343
276
Minions Killed
247
0
Camps Cleared
0
886,403
Distance Traveled
1,022,156
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,309
631
77
8
0
150,926
4
L
Nemesis
5,272
527
52
5
0
184,644
1
W
Ares
5,521
552
9
1
0
202,407
1
W
Thanatos
6,807
681
59
6
0
232,748
3
W
Ullr
6,842
684
68
7
0
196,416
1
L
Sol
5,830
583
73
7
0
171,824
0
L
Discordia
5,536
554
58
6
0
183,842
2
W
Atlas
5,373
537
50
5
0
204,752
3
L
Cthulhu
4,959
496
16
2
0
195,167
4
W
Vulcan
5,800
580
61
6
0
185,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role