Player Matchup

Neith
Neith
Bloodmaid
Neith
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,532 Elo+
Solo
Atlas
Atlas
NSFI xLik3x
Atlas
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
141W - 263L
1,273 Elo+
Solo
Nox
Nox
Xardozify
Nox
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 55L
1,327 Elo+
Solo
Team Averages
Level 88
1,500 SR
1,377 Elo+

VS

Team Averages
Level 72
1,353 SR
1,346 Elo+
Odin
Odin
AngelEzechiel
Odin
Level 43
God Stats
0W - 2L
1,186 SR
Queue Stats
53W - 81L
1,349 Elo+
Party 1
Skadi
Skadi
NailaApollyn
Skadi
Level 92
God Stats
20W - 26L
1,598 SR
Queue Stats
110W - 165L
1,301 Elo+
Solo
Vulcan
Vulcan
upetese
Vulcan
Level 82
God Stats
0W - 1L
1,275 SR
Queue Stats
205W - 271L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bloodmaid
Neith
12
4 / 3 / 9
7,729
773
8,872
5,626
1,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 10
7,563
756
5,466
10,960
6,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
9 / 1 / 4
8,245
825
9,104
5,387
2,069
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 6
7,018
702
4,562
11,292
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 5 / 0
7,228
723
5,638
7,892
2,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
upetese
Vulcan
11
3 / 4 / 3
7,032
703
8,174
7,437
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
7
7
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
W
Neith
Bloodmaid
Neith
4
3
9
2.83
W
2
3
10
2.33
L
3
5
0
0.6
W
9
1
4
11
L
Vulcan
upetese
Vulcan
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,442
Damage
18,374
21,973
Taken
26,621
10,877
Mitigated
11,330
4,007
Healing
2,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,562
860
302
909
11,292
7,012
0
5,984
5,308
3,038
3,293
W
Neith
Bloodmaid
Neith
8,872
2,633
0
1,331
5,626
1,954
180
2,226
3,121
0
27,804
W
5,466
1,727
0
2,399
10,960
6,854
0
5,718
4,643
14,226
0
L
5,638
1,259
0
750
7,892
2,166
0
4,323
3,569
0
25,142
W
9,104
508
0
277
5,387
2,069
422
1,330
3,918
21,629
0
L
Vulcan
upetese
Vulcan
8,174
3,050
0
938
7,437
2,152
101
4,680
2,757
23,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,537
Gold Earned
21,278
105
Minions Killed
89
3
Camps Cleared
4
522,019
Distance Traveled
489,930
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,018
702
2
0
0
176,215
0
W
Neith
7,729
773
56
6
1
186,105
1
W
Atlas
7,563
756
20
2
2
165,991
1
L
Skadi
7,228
723
38
4
3
146,134
2
W
Nox
8,245
825
29
3
0
169,923
2
L
Vulcan
7,032
703
49
5
1
167,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role