Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
LeNicolBolas
Sol
Level 128
God Stats
2W - 3L
1,522 SR
Queue Stats
115W - 91L
1,511 Elo+
Solo
Cerberus
Cerberus
Neavire
Cerberus
Level 62
God Stats
11W - 12L
1,574 SR
Queue Stats
340W - 288L
1,516 Elo+
Party 2
Nemesis
Nemesis
Purityv
Nemesis
Level 88
God Stats
1W - 2L
1,218 SR
Queue Stats
137W - 154L
1,503 Elo+
Party 1
Odin
Odin
Qwisel2012
Odin
Level 115
God Stats
1W - 3L
1,418 SR
Queue Stats
240W - 252L
1,465 Elo+
Party 1
Team Averages
Level 108
1,446 SR
1,499 Elo+

VS

Team Averages
Level 104
1,594 SR
1,498 Elo+
Bastet
Bastet
 
Bastet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
IceMint78
Arachne
Level 155
God Stats
8W - 2L
1,611 SR
Queue Stats
1,033W - 1,033L
1,525 Elo+
Solo
Eset
Eset
Jalanvaloss
Eset
Level 85
God Stats
12W - 5L
1,727 SR
Queue Stats
264W - 258L
1,504 Elo+
Solo
Chang'e
Chang'e
smite_sevarog
Chang'e
Level 88
God Stats
8W - 3L
1,656 SR
Queue Stats
463W - 458L
1,494 Elo+
Solo
Artemis
Artemis
xX-GonGame-Xx
Artemis
Level 127
God Stats
5W - 3L
1,478 SR
Queue Stats
194W - 202L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 2 / 0
3,884
486
1,316
3,878
615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,519
565
2,714
3,761
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Neavire
Cerberus
7
0 / 3 / 0
4,212
527
960
6,973
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Purityv
Nemesis
9
0 / 0 / 0
4,388
549
1,594
4,389
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,464
558
1,058
6,204
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
3 / 0 / 4
5,454
682
4,822
3,649
1,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
IceMint78
Arachne
8
0 / 0 / 2
4,722
590
581
5,135
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
3 / 0 / 1
5,756
720
3,275
3,536
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
10
0 / 0 / 0
5,392
674
2,685
4,126
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
10
4 / 0 / 1
5,730
716
5,956
4,039
849
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
10
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
W
Bastet
 
Bastet
3
0
4
5
W
Arachne
IceMint78
Arachne
0
0
2
1
W
3
0
1
3.5
L
0
2
0
0
L
Cerberus
Neavire
Cerberus
0
3
0
0
L
Nemesis
Purityv
Nemesis
0
0
0
0
L
0
3
0
0
W
Chang'e
0
0
0
0
W
Artemis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,642
Damage
17,319
25,205
Taken
20,485
7,518
Mitigated
7,005
7,841
Healing
9,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,316
726
0
1,094
3,878
615
228
0
3,793
0
14,792
W
Bastet
 
Bastet
4,822
801
414
1,980
3,649
1,193
535
336
3,313
0
19,824
W
Arachne
IceMint78
Arachne
581
539
0
1,388
5,135
1,424
0
893
4,242
0
19,374
W
3,275
529
234
2,091
3,536
1,199
314
1,711
1,825
30,069
0
L
2,714
501
0
1,101
3,761
1,175
0
1,573
2,004
21,462
2,506
L
Cerberus
Neavire
Cerberus
960
69
0
1,753
6,973
2,409
0
485
6,236
8,449
0
L
Nemesis
Purityv
Nemesis
1,594
274
0
1,895
4,389
1,430
0
2,099
1,971
0
17,119
L
1,058
405
0
1,998
6,204
1,889
0
1,210
4,808
0
23,095
W
Chang'e
2,685
325
0
2,239
4,126
2,340
351
0
4,126
25,508
0
W
Artemis
5,956
3,288
0
1,457
4,039
849
0
489
3,550
0
31,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,467
Gold Earned
27,054
199
Minions Killed
260
0
Camps Cleared
0
777,272
Distance Traveled
843,667
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,884
486
29
4
0
100,395
0
W
Bastet
5,454
682
34
4
0
178,853
4
W
Arachne
4,722
590
44
6
0
189,743
1
W
Eset
5,756
720
71
9
0
164,082
1
L
Sol
4,519
565
58
7
0
157,278
0
L
Cerberus
4,212
527
12
2
0
158,212
1
L
Nemesis
4,388
549
43
5
0
180,810
1
L
Odin
4,464
558
57
7
0
180,577
3
W
Chang'e
5,392
674
59
7
0
153,984
2
W
Artemis
5,730
716
52
7
0
157,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role