Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DaitoKitty
Janus
Level 67
God Stats
5W - 1L
1,509 SR
Queue Stats
50W - 32L
1,577 Elo+
Party 1
Olorun
Olorun
Junkm4n
Olorun
Level 68
God Stats
5W - 3L
1,475 SR
Queue Stats
126W - 94L
1,650 Elo+
Party 1
Chronos
Chronos
SlaytherProTTV
Chronos
Level 67
God Stats
2W - 0L
1,647 SR
Queue Stats
43W - 11L
1,815 Elo+
Party 1
Susano
Susano
Ñigglet
Susano
Level 43
God Stats
2W - 0L
1,679 SR
Queue Stats
69W - 31L
1,768 Elo+
Party 1
Team Averages
Level 81
1,562 SR
1,662 Elo+

VS

Team Averages
Level 86
1,540 SR
1,527 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CoralQuill96955
Chronos
Level 122
God Stats
13W - 14L
1,550 SR
Queue Stats
1,225W - 1,187L
1,584 Elo+
Party 2
Sylvanus
Sylvanus
ScaryTerry602
Sylvanus
Level 106
God Stats
9W - 8L
1,613 SR
Queue Stats
358W - 334L
1,522 Elo+
Party 3
Skadi
Skadi
SlickPup2752483
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 162L
1,597 Elo+
Party 2
Danzaburou
Danzaburou
uwudamisan
Danzaburou
Level 29
God Stats
33W - 34L
1,535 SR
Queue Stats
110W - 140L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 5
5,673
516
3,324
7,886
4,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
12
2 / 3 / 4
7,048
641
2,886
5,352
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Junkm4n
Olorun
9
3 / 3 / 1
5,800
527
5,629
6,909
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
6 / 0 / 2
7,612
692
9,202
7,158
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
Ñigglet
Susano
11
3 / 1 / 0
6,457
587
5,107
4,426
3,200
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 3 / 0
5,028
457
1,006
7,260
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
1 / 2 / 0
5,090
463
1,741
2,920
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
ScaryTerry602
Sylvanus
10
2 / 2 / 1
5,959
542
5,219
12,388
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 4 / 1
5,910
537
3,616
7,909
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
uwudamisan
Danzaburou
10
2 / 4 / 2
6,188
563
8,020
9,407
2,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
7
7
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
5
3.5
L
Anhur
 
Anhur
1
3
0
0.33
L
1
2
0
0.5
W
Janus
2
3
4
1.33
W
Olorun
Junkm4n
Olorun
3
3
1
1.17
L
Sylvanus
ScaryTerry602
Sylvanus
2
2
1
1.25
W
6
0
2
7
L
1
4
1
0.38
L
Danzaburou
uwudamisan
Danzaburou
2
4
2
0.75
W
Susano
Ñigglet
Susano
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,148
Damage
19,602
31,731
Taken
39,884
12,540
Mitigated
15,106
10,765
Healing
15,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,324
1,674
467
2,961
7,886
4,115
0
1,504
6,382
0
8,539
L
Anhur
 
Anhur
1,006
423
0
3,043
7,260
1,768
0
2,150
5,038
0
18,399
L
1,741
416
0
482
2,920
942
0
2,029
823
17,662
0
W
Janus
2,886
127
0
865
5,352
1,527
346
927
4,379
40,552
0
W
Olorun
Junkm4n
Olorun
5,629
2,491
429
2,113
6,909
1,707
0
2,287
4,622
29,470
0
L
Sylvanus
ScaryTerry602
Sylvanus
5,219
1,663
1,221
5,881
12,388
6,235
0
7,106
5,240
25,499
6,522
W
9,202
3,435
0
3,607
7,158
1,991
0
1,569
5,555
53,017
0
L
3,616
1,768
0
1,646
7,909
3,215
0
1,247
6,662
0
29,826
L
Danzaburou
uwudamisan
Danzaburou
8,020
4,351
0
3,095
9,407
2,946
0
4,993
4,404
0
34,597
W
Susano
Ñigglet
Susano
5,107
1,559
0
323
4,426
3,200
0
0
4,426
0
28,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
28,175
326
Minions Killed
252
0
Camps Cleared
0
1,129,675
Distance Traveled
893,531
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,673
516
17
2
0
250,508
2
L
Anhur
5,028
457
38
3
0
177,475
5
L
Chronos
5,090
463
44
4
0
110,639
4
W
Janus
7,048
641
92
8
0
201,594
1
W
Olorun
5,800
527
62
6
0
192,369
4
L
Sylvanus
5,959
542
59
5
0
201,681
4
W
Chronos
7,612
692
102
9
0
260,093
0
L
Skadi
5,910
537
54
5
0
211,370
1
L
Danzaburou
6,188
563
57
5
0
192,366
4
W
Susano
6,457
587
53
5
0
225,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role