Player Matchup

Arachne
Arachne
HomesickSign813
Arachne
Level 129
God Stats
28W - 31L
1,485 SR
Queue Stats
1,394W - 1,734L
1,264 Elo+
Solo
Kuzenbo
Kuzenbo
allergic2hatz
Kuzenbo
Level 88
God Stats
4W - 1L
1,702 SR
Queue Stats
7W - 3L
1,486 Elo+
Solo
Sol
Sol
themilkmantj
Sol
Level 79
God Stats
6W - 3L
1,479 SR
Queue Stats
193W - 240L
1,283 Elo+
Solo
Team Averages
Level 99
1,555 SR
1,344 Elo+

VS

Team Averages
Level 40
1,468 SR
1,148 Elo+
Merlin
Merlin
Bassboys16_ttv
Merlin
Level 16
God Stats
0W - 3L
1,581 SR
Queue Stats
0W - 5L
1,039 Elo+
Party 1
Artemis
Artemis
PaNk-PaNdA-MaN
Artemis
Level 15
God Stats
0W - 2L
1,389 SR
Queue Stats
0W - 4L
1,050 Elo+
Party 1
Jormungandr
Jormungandr
slayer3bz49
Jormungandr
Level 88
God Stats
0W - 2L
1,435 SR
Queue Stats
25W - 27L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 4
8,532
853
10,138
7,665
2,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
12
4 / 0 / 11
8,140
814
5,208
7,716
9,092
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 7
8,586
859
8,485
7,442
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,736
574
3,733
7,063
2,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 7 / 0
6,483
648
5,185
7,628
2,673
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
slayer3bz49
Jormungandr
9
0 / 5 / 2
6,448
645
6,163
11,874
8,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
19
Kills
2
2
Deaths
19
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
9
1
4
11
L
2
7
0
0.29
W
Kuzenbo
4
0
11
9.5
L
Jormungandr
slayer3bz49
Jormungandr
0
5
2
0.2
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,831
Damage
15,081
22,823
Taken
26,565
14,537
Mitigated
13,361
8,932
Healing
2,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,733
191
0
545
7,063
2,140
0
3,867
3,196
14,796
0
W
10,138
7,323
480
2,445
7,665
2,718
869
4,577
3,088
0
24,596
L
5,185
3,096
0
0
7,628
2,673
0
5,148
2,480
0
15,455
W
Kuzenbo
5,208
1,371
552
1,593
7,716
9,092
367
2,771
4,945
15,166
0
L
Jormungandr
slayer3bz49
Jormungandr
6,163
1,968
363
1,257
11,874
8,548
0
4,143
7,731
23,947
0
W
8,485
2,633
0
3,862
7,442
2,727
1,539
3,544
3,898
33,883
2,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,258
Gold Earned
18,667
119
Minions Killed
102
8
Camps Cleared
1
563,751
Distance Traveled
465,232
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,736
574
33
3
0
170,388
1
W
Arachne
8,532
853
28
3
2
177,904
0
L
Artemis
6,483
648
28
3
0
137,420
0
W
Kuzenbo
8,140
814
20
2
2
190,000
2
L
Jormungandr
6,448
645
41
4
1
157,424
3
W
Sol
8,586
859
71
7
4
195,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role