Player Matchup

Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
afresh9
Raijin
Level 75
God Stats
2W - 1L
1,469 SR
Queue Stats
71W - 104L
1,363 Elo+
Solo
Cabrakan
Cabrakan
seikoooooo
Cabrakan
Level 68
God Stats
33W - 13L
1,733 SR
Queue Stats
191W - 160L
1,599 Elo+
Party 1
Team Averages
Level 85
1,567 SR
1,487 Elo+

VS

Team Averages
Level 66
1,666 SR
1,518 Elo+
Bastet
Bastet
Feohektor11
Bastet
Level 73
God Stats
9W - 7L
1,441 SR
Queue Stats
533W - 713L
1,362 Elo+
Solo
Artio
Artio
Lynden123
Artio
Level 63
God Stats
14W - 10L
1,823 SR
Queue Stats
313W - 288L
1,589 Elo+
Party 2
Sol
Sol
lukasdeg
Sol
Level 62
God Stats
16W - 11L
1,734 SR
Queue Stats
353W - 330L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 5 / 7
10,558
704
12,392
12,547
4,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
afresh9
Raijin
15
3 / 4 / 10
10,465
698
13,013
9,942
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
seikoooooo
Cabrakan
15
5 / 1 / 7
10,624
708
11,533
16,490
23,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
3 / 5 / 7
9,930
662
8,564
12,533
3,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Lynden123
Artio
12
1 / 3 / 6
9,824
655
5,238
15,804
15,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 5 / 3
10,391
693
16,007
13,708
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
13
Kills
10
10
Deaths
13
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
5
7
1.7
L
Bastet
3
5
7
1.3
L
Artio
Lynden123
Artio
1
3
6
1.33
W
Raijin
afresh9
Raijin
3
4
10
2
L
6
5
3
1.5
W
Cabrakan
seikoooooo
Cabrakan
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,938
Damage
29,809
38,979
Taken
42,045
31,853
Mitigated
24,072
6,345
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,392
5,354
0
3,003
12,547
4,980
1,183
5,824
6,723
0
50,396
L
Bastet
8,564
2,581
0
871
12,533
3,745
56
6,868
5,345
0
20,906
L
Artio
Lynden123
Artio
5,238
863
1,486
4,913
15,804
15,343
227
9,256
5,956
9,794
0
W
Raijin
afresh9
Raijin
13,013
1,826
0
832
9,942
3,643
1,047
4,427
5,515
34,290
0
L
16,007
6,038
0
5,446
13,708
4,984
1,023
7,452
5,886
55,042
5,838
W
Cabrakan
seikoooooo
Cabrakan
11,533
1,128
0
2,510
16,490
23,230
255
9,282
7,208
20,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
30,145
176
Minions Killed
146
6
Camps Cleared
7
800,999
Distance Traveled
754,999
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,558
704
77
5
3
261,884
2
L
Bastet
9,930
662
19
1
0
276,964
4
L
Artio
9,824
655
20
1
1
222,996
7
W
Raijin
10,465
698
78
5
2
246,651
3
L
Sol
10,391
693
107
7
6
255,039
1
W
Cabrakan
10,624
708
21
1
1
292,464
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role