Player Matchup

Cliodhna
Cliodhna
Eclipse-Diable
Cliodhna
Level 47
God Stats
2W - 1L
1,769 SR
Queue Stats
124W - 163L
1,393 Elo+
Solo
Discordia
Discordia
VeNoM-0F
Discordia
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 180L
1,353 Elo+
Solo
Izanami
Izanami
ZaSwift
Izanami
Level 40
God Stats
13W - 14L
1,561 SR
Queue Stats
111W - 112L
1,437 Elo+
Solo
Medusa
Medusa
e-varvanin
Medusa
Level 113
God Stats
2W - 2L
1,502 SR
Queue Stats
9W - 13L
1,362 Elo+
Solo
Horus
Horus
iOmix-
Horus
Level 85
God Stats
5W - 5L
1,604 SR
Queue Stats
37W - 48L
1,453 Elo+
Solo
Team Averages
Level 66
1,587 SR
1,400 Elo+

VS

Team Averages
Level 82
1,588 SR
1,431 Elo+
Geb
Geb
TheMcfluffinman
Geb
Level 61
God Stats
9W - 6L
1,636 SR
Queue Stats
75W - 67L
1,434 Elo+
Solo
Hel
Hel
Werner151515
Hel
Level 118
God Stats
16W - 29L
1,390 SR
Queue Stats
375W - 449L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
bolchniek
Sun Wukong
Level 108
God Stats
10W - 8L
1,553 SR
Queue Stats
78W - 74L
1,394 Elo+
Solo
Sol
Sol
jag_jorge
Sol
Level 84
God Stats
15W - 14L
1,647 SR
Queue Stats
168W - 187L
1,438 Elo+
Solo
Nemesis
Nemesis
varvarian
Nemesis
Level 40
God Stats
13W - 8L
1,712 SR
Queue Stats
108W - 104L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
2 / 4 / 2
8,204
456
8,398
13,909
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
VeNoM-0F
Discordia
13
2 / 5 / 0
8,163
454
6,680
9,739
2,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ZaSwift
Izanami
15
2 / 4 / 2
9,769
543
11,745
11,775
7,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
e-varvanin
Medusa
7
0 / 2 / 0
5,972
332
3,035
4,673
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
iOmix-
Horus
12
0 / 2 / 2
7,351
408
4,115
21,428
25,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
8,667
482
5,312
15,436
19,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 3
8,758
487
6,676
10,419
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
bolchniek
Sun Wukong
16
3 / 0 / 4
10,354
575
6,790
10,115
8,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 3
9,221
512
14,905
9,366
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
varvarian
Nemesis
18
10 / 1 / 2
11,469
637
11,030
13,925
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
16
17
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
2
4
2
0.75
W
0
1
9
4.5
L
Discordia
VeNoM-0F
Discordia
2
5
0
0.4
W
0
3
3
0.5
L
Izanami
ZaSwift
Izanami
2
4
2
0.75
W
Sun Wukong
bolchniek
Sun Wukong
3
0
4
5
L
Medusa
e-varvanin
Medusa
0
2
0
0
L
Horus
iOmix-
Horus
0
2
2
0.5
W
3
1
3
4.5
W
Nemesis
varvarian
Nemesis
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,973
Damage
44,713
61,524
Taken
59,261
42,231
Mitigated
42,801
21,102
Healing
26,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
8,398
851
0
3,130
13,909
5,257
0
4,472
9,437
0
49,490
W
5,312
794
0
1,350
15,436
19,050
111
496
14,940
17,467
0
L
Discordia
VeNoM-0F
Discordia
6,680
1,053
0
1,539
9,739
2,950
696
2,278
7,461
44,412
0
W
6,676
333
3,853
5,569
10,419
4,351
1,404
2,207
8,212
55,162
0
L
Izanami
ZaSwift
Izanami
11,745
8,372
24
2,067
11,775
7,602
763
3,715
8,060
0
71,392
W
Sun Wukong
bolchniek
Sun Wukong
6,790
805
0
3,769
10,115
8,941
324
260
9,855
33
62,637
L
Medusa
e-varvanin
Medusa
3,035
1,120
0
841
4,673
1,304
215
1,596
3,077
0
18,727
L
Horus
iOmix-
Horus
4,115
2,295
2,866
10,635
21,428
25,118
34
12,881
8,547
0
22,305
W
14,905
6,009
0
4,551
9,366
4,006
4,644
666
8,700
55,885
8,591
W
Nemesis
varvarian
Nemesis
11,030
5,119
0
7,018
13,925
6,453
1,681
3,051
10,874
0
78,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
48,469
368
Minions Killed
513
0
Camps Cleared
0
1,432,954
Distance Traveled
1,748,864
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,204
456
87
5
0
353,781
1
W
Geb
8,667
482
22
1
0
377,054
2
L
Discordia
8,163
454
74
4
0
303,780
2
W
Hel
8,758
487
102
6
0
328,072
3
L
Izanami
9,769
543
141
8
0
297,966
5
W
Sun Wukong
10,354
575
137
8
0
344,445
6
L
Medusa
5,972
332
44
2
0
154,821
1
L
Horus
7,351
408
22
1
0
322,606
3
W
Sol
9,221
512
110
6
0
310,643
2
W
Nemesis
11,469
637
142
8
0
388,650
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role