Player Matchup

Artio
Artio
 
Artio
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Awolscho
Charybdis
Level 45
God Stats
4W - 5L
1,504 SR
Queue Stats
98W - 126L
1,353 Elo+
Solo
Ra
Ra
BCP38
Ra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,581 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PUSHKEE
Tsukuyomi
Level 67
God Stats
37W - 55L
1,501 SR
Queue Stats
284W - 296L
1,543 Elo+
Solo
Gilgamesh
Gilgamesh
nabka
Gilgamesh
Level 84
God Stats
23W - 23L
1,513 SR
Queue Stats
591W - 636L
1,425 Elo+
Solo
Team Averages
Level 72
1,504 SR
1,480 Elo+

VS

Team Averages
Level 84
1,483 SR
1,454 Elo+
Sol
Sol
Biir
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Letsmakeithot
Ah Muzen Cab
Level 61
God Stats
26W - 26L
1,568 SR
Queue Stats
186W - 201L
1,482 Elo+
Solo
Athena
Athena
PolKristof
Athena
Level 48
God Stats
1W - 0L
1,276 SR
Queue Stats
25W - 34L
1,407 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xentril
Tsukuyomi
Level 135
God Stats
7W - 5L
1,506 SR
Queue Stats
217W - 207L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
kulpytas
Sun Wukong
Level 69
God Stats
14W - 7L
1,567 SR
Queue Stats
406W - 472L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
3 / 5 / 5
10,870
403
16,299
27,755
32,773
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Awolscho
Charybdis
18
3 / 7 / 3
12,022
445
18,127
23,341
7,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
19
2 / 4 / 1
12,923
479
12,917
16,711
6,892
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
PUSHKEE
Tsukuyomi
17
4 / 6 / 3
11,509
426
13,191
18,253
9,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
nabka
Gilgamesh
19
2 / 7 / 3
12,167
451
13,041
27,344
36,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Biir
Sol
20
8 / 1 / 8
15,999
593
25,454
17,995
13,792
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Letsmakeithot
Ah Muzen Cab
20
12 / 4 / 7
14,860
550
20,817
23,743
11,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
PolKristof
Athena
16
0 / 3 / 12
11,649
431
4,308
21,374
27,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Xentril
Tsukuyomi
20
7 / 6 / 7
14,914
552
24,685
25,758
12,460
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
kulpytas
Sun Wukong
18
2 / 0 / 7
12,791
474
12,826
26,474
16,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
14
Kills
29
29
Deaths
14
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
5
5
1.1
L
Charybdis
Awolscho
Charybdis
3
7
3
0.64
L
Ra
2
4
1
0.63
W
Sol
Biir
Sol
8
1
8
12
W
Ah Muzen Cab
Letsmakeithot
Ah Muzen Cab
12
4
7
3.88
L
Tsukuyomi
PUSHKEE
Tsukuyomi
4
6
3
0.92
W
Athena
PolKristof
Athena
0
3
12
2
W
Tsukuyomi
Xentril
Tsukuyomi
7
6
7
1.75
W
Sun Wukong
kulpytas
Sun Wukong
2
0
7
5.5
L
Gilgamesh
nabka
Gilgamesh
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,575
Damage
88,090
113,404
Taken
115,344
92,872
Mitigated
81,649
27,696
Healing
48,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
16,299
1,457
648
4,870
27,755
32,773
0
10,730
17,025
54,093
0
L
Charybdis
Awolscho
Charybdis
18,127
12,231
0
4,961
23,341
7,998
173
3,424
19,917
0
102,308
L
Ra
12,917
1,807
1,494
3,990
16,711
6,892
2,311
5,715
10,996
97,856
0
W
Sol
Biir
Sol
25,454
8,559
0
11,824
17,995
13,792
3,997
5,963
12,032
141,281
9,095
W
Ah Muzen Cab
Letsmakeithot
Ah Muzen Cab
20,817
8,696
619
10,765
23,743
11,548
454
6,840
16,903
0
122,392
L
Tsukuyomi
PUSHKEE
Tsukuyomi
13,191
3,005
0
5,459
18,253
9,085
0
4,156
14,097
0
72,240
W
Athena
PolKristof
Athena
4,308
1,560
0
2,646
21,374
27,817
453
8,637
12,737
32,574
0
W
Tsukuyomi
Xentril
Tsukuyomi
24,685
5,755
0
9,259
25,758
12,460
1,330
3,006
22,752
0
123,988
W
Sun Wukong
kulpytas
Sun Wukong
12,826
2,360
562
12,651
26,474
16,032
1,144
7,878
18,596
4,999
78,431
L
Gilgamesh
nabka
Gilgamesh
13,041
2,638
0
6,274
27,344
36,124
460
5,932
21,412
0
77,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,491
Gold Earned
70,213
708
Minions Killed
769
0
Camps Cleared
0
2,399,863
Distance Traveled
2,491,295
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,870
403
81
3
0
518,293
4
L
Charybdis
12,022
445
154
6
0
449,307
5
L
Ra
12,923
479
222
8
0
494,021
2
W
Sol
15,999
593
240
9
0
486,175
4
W
Ah Muzen Cab
14,860
550
157
6
0
483,586
5
L
Tsukuyomi
11,509
426
112
4
0
509,135
6
W
Athena
11,649
431
53
2
0
509,423
3
W
Tsukuyomi
14,914
552
168
6
0
507,922
5
W
Sun Wukong
12,791
474
151
6
0
504,189
5
L
Gilgamesh
12,167
451
139
5
0
429,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role