Player Matchup

Cthulhu
Cthulhu
Brockmen
Cthulhu
Level 144
God Stats
8W - 6L
1,730 SR
Queue Stats
45W - 39L
1,602 Elo+
Party 2
Gilgamesh
Gilgamesh
Jaeger Juice
Gilgamesh
Level 156
God Stats
3W - 3L
1,682 SR
Queue Stats
60W - 51L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
SpaceMonkeyBruh
Danzaburou
Level 133
God Stats
1W - 0L
1,405 SR
Queue Stats
115W - 110L
1,608 Elo+
Solo
Atlas
Atlas
The Swift Bunny
Atlas
Level 160
God Stats
6W - 6L
1,752 SR
Queue Stats
224W - 213L
1,670 Elo+
Party 2
Agni
Agni
mucousmoon1632
Agni
Level 107
God Stats
1W - 2L
1,562 SR
Queue Stats
84W - 66L
1,614 Elo+
Solo
Team Averages
Level 140
1,626 SR
1,623 Elo+

VS

Team Averages
Level 132
1,694 SR
1,596 Elo+
Anhur
Anhur
JacktheSmiteGuy
Anhur
Level 149
God Stats
1W - 2L
1,557 SR
Queue Stats
197W - 166L
1,668 Elo+
Solo
Guan Yu
Guan Yu
Myatic
Guan Yu
Level 123
God Stats
2W - 3L
1,641 SR
Queue Stats
47W - 30L
1,572 Elo+
Party 1
Fafnir
Fafnir
joepesci007
Fafnir
Level 123
God Stats
20W - 11L
1,724 SR
Queue Stats
303W - 279L
1,578 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
krackatolla
Morgan Le Fay
Level 160
God Stats
4W - 3L
1,697 SR
Queue Stats
33W - 25L
1,615 Elo+
Solo
Poseidon
Poseidon
tntrapper
Poseidon
Level 105
God Stats
2W - 3L
1,849 SR
Queue Stats
43W - 29L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brockmen
Cthulhu
17
5 / 1 / 15
10,458
804
12,595
11,985
11,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Jaeger Juice
Gilgamesh
16
5 / 3 / 17
11,305
870
13,076
19,559
24,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SpaceMonkeyBruh
Danzaburou
18
6 / 0 / 16
11,684
899
12,134
8,068
4,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 20
10,809
831
12,575
16,234
16,932
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
7 / 2 / 9
10,929
841
16,547
11,777
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 4
7,950
612
7,997
11,502
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Myatic
Guan Yu
15
2 / 6 / 2
8,811
678
9,938
18,262
17,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
13
0 / 6 / 4
8,276
637
4,345
18,822
23,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
krackatolla
Morgan Le Fay
15
3 / 6 / 1
9,164
705
11,094
11,846
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
tntrapper
Poseidon
14
3 / 4 / 2
8,882
683
9,592
12,752
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
21
28
Kills
8
10
Deaths
28
77
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Brockmen
Cthulhu
5
1
15
12.5
L
0
6
4
0.33
W
Gilgamesh
Jaeger Juice
Gilgamesh
5
3
17
4.5
L
Guan Yu
Myatic
Guan Yu
2
6
2
0.5
W
Danzaburou
SpaceMonkeyBruh
Danzaburou
6
0
16
14
W
5
4
20
3.75
L
Fafnir
0
6
4
0.33
L
Morgan Le Fay
krackatolla
Morgan Le Fay
3
6
1
0.58
W
7
2
9
5.75
L
Poseidon
tntrapper
Poseidon
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,927
Damage
42,966
67,623
Taken
73,184
61,831
Mitigated
55,502
18,193
Healing
9,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Brockmen
Cthulhu
12,595
1,427
1,130
2,264
11,985
11,940
450
4,934
6,674
41,965
0
L
7,997
4,636
0
1,440
11,502
4,512
1
7,182
4,064
0
24,700
W
Gilgamesh
Jaeger Juice
Gilgamesh
13,076
3,041
2,200
3,151
19,559
24,110
1
8,790
10,075
159
28,025
L
Guan Yu
Myatic
Guan Yu
9,938
1,320
727
1,836
18,262
17,845
0
9,498
8,376
830
24,604
W
Danzaburou
SpaceMonkeyBruh
Danzaburou
12,134
4,954
0
2,276
8,068
4,462
4,766
3,090
4,721
0
43,717
W
12,575
4,763
775
3,810
16,234
16,932
369
4,602
11,317
24,936
0
L
Fafnir
4,345
1,496
0
4,543
18,822
23,284
0
10,835
7,659
10,389
0
L
Morgan Le Fay
krackatolla
Morgan Le Fay
11,094
677
0
416
11,846
5,097
0
5,746
5,758
29,995
0
W
16,547
1,402
101
2,486
11,777
4,387
1,241
3,423
8,077
50,639
0
L
Poseidon
tntrapper
Poseidon
9,592
654
0
916
12,752
4,764
1
7,479
5,237
29,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,185
Gold Earned
43,083
297
Minions Killed
212
10
Camps Cleared
5
1,311,856
Distance Traveled
1,109,330
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,458
804
63
5
1
283,451
0
L
Anhur
7,950
612
45
3
1
195,046
1
W
Gilgamesh
11,305
870
37
3
0
262,733
2
L
Guan Yu
8,811
678
40
3
3
240,565
4
W
Danzaburou
11,684
899
80
6
1
259,076
1
W
Atlas
10,809
831
21
2
1
249,606
4
L
Fafnir
8,276
637
6
0
0
214,479
3
L
Morgan Le Fay
9,164
705
67
5
0
229,092
0
W
Agni
10,929
841
96
7
7
256,990
3
L
Poseidon
8,882
683
54
4
1
230,148
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role