Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver V
 
Arachne
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
Gokuisdead
Achilles
Gold V
Level 97
God Stats
4W - 4L
1,511 SR
Queue Stats
65W - 67L
1,257 MMR
Solo
Sobek
Sobek
Gold V
TKoTD
Sobek
Gold V
Level 160
God Stats
11W - 7L
1,679 SR
Queue Stats
253W - 249L
1,222 MMR
Solo
Cernunnos
Cernunnos
Silver I
sirhardigan
Cernunnos
Silver I
Level 160
God Stats
3W - 1L
1,545 SR
Queue Stats
132W - 129L
1,243 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,547 SR
1,344 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,528 SR
1,216 MMR
Thanatos
Thanatos
Gold IV
 
Thanatos
Gold IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver IV
 
Hou Yi
Silver IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Silver III
Zephirix
Camazotz
Silver III
Level 121
God Stats
3W - 4L
1,541 SR
Queue Stats
480W - 506L
899 MMR
Solo
Merlin
Merlin
Silver III
optivnerve
Merlin
Silver III
Level 68
God Stats
2W - 3L
1,456 SR
Queue Stats
240W - 234L
915 MMR
Solo
Guan Yu
Guan Yu
Bronze III
wayneperry
Guan Yu
Bronze III
Level 87
God Stats
1W - 1L
1,644 SR
Queue Stats
3W - 7L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 1
3,840
768
1,017
1,256
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
 
Arachne
5
1 / 0 / 0
3,402
680
1,643
1,529
295
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Gokuisdead
Achilles
5
1 / 1 / 0
3,337
667
2,782
3,748
1,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
TKoTD
Sobek
5
0 / 0 / 2
3,307
661
1,193
3,089
1,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
sirhardigan
Cernunnos
6
3 / 0 / 0
3,595
719
1,337
2,759
561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
MulanOdinAthenaIzanami

VS

Bans
GebArtioTiamatLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
5
1 / 1 / 0
3,472
694
425
3,599
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
 
Hou Yi
5
0 / 2 / 0
2,992
598
1,109
2,120
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
Zephirix
Camazotz
5
0 / 1 / 0
3,015
603
2,152
2,720
740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
optivnerve
Merlin
2
0 / 1 / 0
2,650
530
92
643
121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
wayneperry
Guan Yu
5
0 / 1 / 1
3,341
668
2,083
4,192
1,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
Arachne
 
Arachne
1
0
0
1
L
Thanatos
 
Thanatos
1
1
0
1
L
Hou Yi
 
Hou Yi
0
2
0
0
W
Achilles
Gokuisdead
Achilles
1
1
0
1
W
Sobek
TKoTD
Sobek
0
0
2
1
L
Camazotz
Zephirix
Camazotz
0
1
0
0
L
Merlin
optivnerve
Merlin
0
1
0
0
W
Cernunnos
sirhardigan
Cernunnos
3
0
0
3
L
Guan Yu
wayneperry
Guan Yu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,972
Damage
5,861
12,381
Taken
13,274
3,993
Mitigated
3,780
6,278
Healing
6,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,017
409
0
532
1,256
240
552
0
1,256
16,145
0
W
Arachne
 
Arachne
1,643
1,266
0
936
1,529
295
0
70
1,406
0
6,991
L
Thanatos
 
Thanatos
425
0
0
2,924
3,599
838
0
650
2,875
0
10,277
L
Hou Yi
 
Hou Yi
1,109
614
0
479
2,120
406
0
548
1,572
0
9,335
W
Achilles
Gokuisdead
Achilles
2,782
1,096
0
1,253
3,748
1,581
0
0
3,506
0
13,127
W
Sobek
TKoTD
Sobek
1,193
293
66
2,074
3,089
1,316
0
0
3,089
5,869
0
L
Camazotz
Zephirix
Camazotz
2,152
683
0
1,163
2,720
740
0
691
2,029
0
9,704
L
Merlin
optivnerve
Merlin
92
0
0
30
643
121
0
189
396
2,928
0
W
Cernunnos
sirhardigan
Cernunnos
1,337
705
0
1,417
2,759
561
0
0
2,759
0
14,563
L
Guan Yu
wayneperry
Guan Yu
2,083
447
0
1,949
4,192
1,675
0
0
3,887
0
10,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,481
Gold Earned
15,470
112
Minions Killed
105
0
Camps Cleared
0
502,562
Distance Traveled
436,523
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,840
768
32
6
0
93,325
2
W
Arachne
3,402
680
23
5
0
122,877
1
L
Thanatos
3,472
694
38
8
0
101,756
2
L
Hou Yi
2,992
598
14
3
0
99,861
1
W
Achilles
3,337
667
21
4
0
94,236
0
W
Sobek
3,307
661
5
1
0
101,719
2
L
Camazotz
3,015
603
19
4
0
96,442
1
L
Merlin
2,650
530
13
3
0
41,914
0
W
Cernunnos
3,595
719
31
6
0
90,405
0
L
Guan Yu
3,341
668
21
4
0
96,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role