Player Matchup

Bacchus
Bacchus
Drip Vinci
Bacchus
Level 147
God Stats
1W - 1L
1,962 SR
Queue Stats
6W - 2L
1,736 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KozukiOden17
Ah Muzen Cab
Level 13
God Stats
2W - 1L
1,636 SR
Queue Stats
6W - 2L
1,736 Elo+
Party 2
Ra
Ra
WillStaysWoke
Ra
Level 147
God Stats
3W - 0L
1,750 SR
Queue Stats
6W - 1L
1,736 Elo+
Party 2
Team Averages
Level 102
1,783 SR
1,736 Elo+

VS

Team Averages
Level 66
1,526 SR
1,548 Elo+
Ra
Ra
GoBeez
Ra
Level 8
God Stats
1W - 2L
1,742 SR
Queue Stats
8W - 9L
1,542 Elo+
Party 1
Jormungandr
Jormungandr
PRO DEVTH
Jormungandr
Level 145
God Stats
0W - 3L
1,345 SR
Queue Stats
24W - 23L
1,557 Elo+
Party 1
Janus
Janus
ggxo
Janus
Level 46
God Stats
10W - 11L
1,491 SR
Queue Stats
24W - 24L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drip Vinci
Bacchus
12
4 / 0 / 11
9,477
790
5,423
8,946
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
KozukiOden17
Ah Muzen Cab
13
3 / 0 / 14
8,799
733
8,961
6,847
2,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 1 / 7
10,296
858
12,694
12,535
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
1 / 8 / 0
7,568
631
3,031
9,321
3,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
PRO DEVTH
Jormungandr
9
0 / 6 / 0
6,531
544
7,094
15,604
9,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
ggxo
Janus
10
0 / 4 / 0
6,629
552
8,440
6,139
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
18
Kills
1
1
Deaths
18
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Drip Vinci
Bacchus
4
0
11
9.5
L
Ra
1
8
0
0.13
W
Ah Muzen Cab
KozukiOden17
Ah Muzen Cab
3
0
14
10
L
Jormungandr
PRO DEVTH
Jormungandr
0
6
0
0
W
11
1
7
14.5
L
Janus
ggxo
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,078
Damage
18,565
28,328
Taken
31,064
17,905
Mitigated
15,498
14,285
Healing
2,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Drip Vinci
Bacchus
5,423
912
0
2,796
8,946
9,966
188
3,714
4,658
23,310
0
L
Ra
3,031
85
410
324
9,321
3,441
0
8,716
605
17,849
0
W
Ah Muzen Cab
KozukiOden17
Ah Muzen Cab
8,961
3,692
0
1,295
6,847
2,585
677
4,681
1,777
0
27,904
L
Jormungandr
PRO DEVTH
Jormungandr
7,094
809
0
974
15,604
9,933
0
5,266
10,338
16,608
0
W
12,694
1,166
2,723
7,471
12,535
5,354
1,509
9,235
2,540
43,835
0
L
Janus
ggxo
Janus
8,440
419
0
479
6,139
2,124
0
4,387
1,752
23,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,572
Gold Earned
20,728
154
Minions Killed
97
9
Camps Cleared
1
703,367
Distance Traveled
607,972
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,477
790
32
3
5
241,132
4
L
Ra
7,568
631
36
3
1
180,292
1
W
Ah Muzen Cab
8,799
733
41
3
3
214,653
0
L
Jormungandr
6,531
544
20
2
0
205,432
2
W
Ra
10,296
858
81
7
1
247,582
2
L
Janus
6,629
552
41
3
0
222,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role