Player Matchup

Atlas
Atlas
ELISREVENGE
Atlas
Level 116
God Stats
3W - 2L
1,576 SR
Queue Stats
219W - 140L
1,642 Elo+
Party 2
Bellona
Bellona
Mythrat
Bellona
Level 67
God Stats
1W - 0L
1,315 SR
Queue Stats
138W - 60L
1,710 Elo+
Party 2
Olorun
Olorun
devin469
Olorun
Level 107
God Stats
3W - 2L
1,615 SR
Queue Stats
193W - 174L
1,527 Elo+
Party 2
Team Averages
Level 97
1,502 SR
1,626 Elo+

VS

Team Averages
Level 89
1,553 SR
1,595 Elo+
Neith
Neith
Diecastimpostora
Neith
Level 61
God Stats
1W - 2L
1,589 SR
Queue Stats
12W - 8L
1,610 Elo+
Party 1
Ra
Ra
MoparDanny
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,535 Elo+
Solo
Sobek
Sobek
ZorisX
Sobek
Level 141
God Stats
3W - 4L
1,569 SR
Queue Stats
98W - 106L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
9,843
703
8,061
14,370
14,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Mythrat
Bellona
13
4 / 2 / 6
9,131
652
13,189
14,549
17,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
devin469
Olorun
13
3 / 1 / 6
8,949
639
10,775
8,463
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,977
570
9,883
7,111
2,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 6 / 0
9,023
645
8,905
11,098
4,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
ZorisX
Sobek
12
0 / 1 / 5
8,580
613
8,267
19,824
20,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
10
Kills
5
5
Deaths
10
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
3
2
7
3.25
L
5
6
0
0.83
W
Bellona
Mythrat
Bellona
4
2
6
3.5
L
Sobek
ZorisX
Sobek
0
1
5
2.5
W
Olorun
devin469
Olorun
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,025
Damage
27,055
37,382
Taken
38,033
35,242
Mitigated
28,289
11,973
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,883
3,840
0
1,432
7,111
2,766
204
3,332
3,525
0
25,860
W
8,061
3,389
0
3,989
14,370
14,178
138
5,907
8,463
23,501
0
L
8,905
1,535
2,344
2,196
11,098
4,965
32
4,552
6,258
34,248
0
W
Bellona
Mythrat
Bellona
13,189
3,621
558
4,193
14,549
17,042
0
6,993
7,556
0
26,219
L
Sobek
ZorisX
Sobek
8,267
998
0
9,791
19,824
20,558
0
10,018
8,963
24,209
0
W
Olorun
devin469
Olorun
10,775
5,821
1,382
1,851
8,463
4,022
1,582
4,694
3,769
28,438
4,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,923
Gold Earned
25,580
118
Minions Killed
133
3
Camps Cleared
5
779,737
Distance Traveled
779,243
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,977
570
35
3
0
239,389
2
W
Atlas
9,843
703
27
2
0
244,660
3
L
Ra
9,023
645
72
5
5
241,378
1
W
Bellona
9,131
652
28
2
2
293,143
3
L
Sobek
8,580
613
26
2
0
298,476
5
W
Olorun
8,949
639
63
5
1
241,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role