Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Kelvinator02
Nox
Level 121
God Stats
9W - 11L
1,525 SR
Queue Stats
95W - 95L
1,570 Elo+
Party 2
Bacchus
Bacchus
Kingz_Slay96
Bacchus
Level 129
God Stats
6W - 5L
1,570 SR
Queue Stats
485W - 446L
1,520 Elo+
Party 2
Medusa
Medusa
Wiliwillee
Medusa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,513 Elo+
Party 2
Atlas
Atlas
biiigboy001
Atlas
Level 126
God Stats
1W - 2L
1,432 SR
Queue Stats
187W - 178L
1,544 Elo+
Party 2
Team Averages
Level 132
1,505 SR
1,529 Elo+

VS

Team Averages
Level 140
1,505 SR
1,525 Elo+
Neith
Neith
EarlLodbrok
Neith
Level 153
God Stats
2W - 4L
1,503 SR
Queue Stats
137W - 156L
1,519 Elo+
Party 3
Tyr
Tyr
Kirito_x500
Tyr
Level 121
God Stats
0W - 3L
1,262 SR
Queue Stats
230W - 220L
1,522 Elo+
Solo
Atlas
Atlas
LogicBomb03
Atlas
Level 146
God Stats
5W - 4L
1,694 SR
Queue Stats
484W - 504L
1,555 Elo+
Party 3
Sol
Sol
axeltheflame
Sol
Level 160
God Stats
15W - 20L
1,567 SR
Queue Stats
381W - 376L
1,510 Elo+
Party 1
Tsukuyomi
Tsukuyomi
zWiddy
Tsukuyomi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 0 / 0
6,723
672
4,338
5,445
3,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 2
6,026
603
2,499
3,110
981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Kingz_Slay96
Bacchus
10
1 / 0 / 4
5,521
552
2,134
4,153
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Wiliwillee
Medusa
11
1 / 1 / 3
5,849
585
5,412
4,159
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 0 / 3
6,069
607
2,538
6,454
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,350
535
2,298
3,548
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
4,789
479
1,876
6,157
4,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 5 / 0
4,827
483
1,900
8,142
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 5 / 0
5,005
501
4,229
5,809
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
zWiddy
Tsukuyomi
10
0 / 1 / 0
5,350
535
1,064
6,602
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
1
1
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
L
0
1
1
0.5
W
5
0
2
6
W
Bacchus
Kingz_Slay96
Bacchus
1
0
4
3
L
0
4
0
0
L
1
5
0
0.2
W
Medusa
Wiliwillee
Medusa
1
1
3
2.5
L
0
5
0
0
W
5
0
3
6.5
L
Tsukuyomi
zWiddy
Tsukuyomi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
11,367
23,321
Taken
30,258
12,046
Mitigated
12,993
8,270
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,338
686
0
1,898
5,445
3,305
76
0
5,445
2,144
28,383
L
2,298
643
0
780
3,548
1,163
0
1,236
2,312
0
33,795
W
2,499
326
0
806
3,110
981
0
1,454
1,556
25,541
0
W
Bacchus
Kingz_Slay96
Bacchus
2,134
241
0
2,070
4,153
1,760
0
1,284
2,770
25,441
0
L
1,876
310
0
690
6,157
4,706
0
313
5,331
0
17,993
L
1,900
805
28
863
8,142
3,464
0
788
7,354
8,105
0
W
Medusa
Wiliwillee
Medusa
5,412
2,751
0
1,594
4,159
1,197
0
994
3,165
0
42,305
L
4,229
1,482
0
1,064
5,809
1,685
502
3,843
1,966
26,865
0
W
2,538
832
0
1,902
6,454
4,803
0
2,056
4,256
14,018
0
L
Tsukuyomi
zWiddy
Tsukuyomi
1,064
100
0
2,984
6,602
1,975
0
1,304
5,298
0
33,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,188
Gold Earned
25,321
293
Minions Killed
257
0
Camps Cleared
0
1,015,243
Distance Traveled
907,810
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,723
672
70
7
0
208,897
1
L
Neith
5,350
535
84
8
0
181,849
2
W
Nox
6,026
603
61
6
0
190,462
3
W
Bacchus
5,521
552
62
6
0
219,567
4
L
Tyr
4,789
479
33
3
0
165,132
1
L
Atlas
4,827
483
12
1
0
179,212
2
W
Medusa
5,849
585
72
7
0
192,961
3
L
Sol
5,005
501
58
6
0
172,310
2
W
Atlas
6,069
607
28
3
0
203,356
5
L
Tsukuyomi
5,350
535
70
7
0
209,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role