Player Matchup

Loki
Loki
MTC Z20
Loki
Level 118
God Stats
8W - 8L
1,412 SR
Queue Stats
192W - 222L
1,394 Elo+
Solo
Sol
Sol
NoodyBar
Sol
Level 149
God Stats
2W - 4L
1,262 SR
Queue Stats
94W - 71L
1,530 Elo+
Party 1
Atlas
Atlas
nearlysaw
Atlas
Level 116
God Stats
3W - 2L
1,334 SR
Queue Stats
142W - 107L
1,544 Elo+
Party 1
Team Averages
Level 128
1,336 SR
1,489 Elo+

VS

Team Averages
Level 118
1,512 SR
1,382 Elo+
Tiamat
Tiamat
CobraBubblesz
Tiamat
Level 157
God Stats
12W - 16L
1,392 SR
Queue Stats
486W - 642L
1,386 Elo+
Solo
Atlas
Atlas
SecksyMatt
Atlas
Level 122
God Stats
1W - 1L
1,700 SR
Queue Stats
238W - 265L
1,391 Elo+
Solo
Guan Yu
Guan Yu
Zephrozene
Guan Yu
Level 76
God Stats
6W - 4L
1,445 SR
Queue Stats
92W - 106L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
MTC Z20
Loki
13
5 / 1 / 6
9,449
727
9,159
7,900
4,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 0 / 5
9,666
744
13,652
8,808
3,228
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
nearlysaw
Atlas
13
1 / 1 / 10
9,663
743
7,588
12,962
12,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,397
569
7,199
9,830
6,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
10
0 / 4 / 1
7,683
591
4,192
11,662
9,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Zephrozene
Guan Yu
12
2 / 3 / 0
8,121
625
4,986
14,740
11,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Loki
MTC Z20
Loki
5
1
6
8
W
6
0
5
8.5
L
Atlas
0
4
1
0.13
L
Guan Yu
Zephrozene
Guan Yu
2
3
0
0.67
W
Atlas
nearlysaw
Atlas
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
16,377
29,670
Taken
36,232
19,643
Mitigated
27,897
11,972
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,199
538
0
904
9,830
6,990
0
5,837
3,993
19,500
0
W
Loki
MTC Z20
Loki
9,159
1,893
0
1,045
7,900
4,139
0
3,748
3,915
0
33,496
W
13,652
5,309
645
6,278
8,808
3,228
2,054
4,363
4,221
54,589
0
L
Atlas
4,192
1,531
278
1,371
11,662
9,679
0
6,659
5,003
11,515
0
L
Guan Yu
Zephrozene
Guan Yu
4,986
570
1,626
3,718
14,740
11,228
0
8,744
5,996
0
25,176
W
Atlas
nearlysaw
Atlas
7,588
3,107
0
4,004
12,962
12,276
33
3,419
9,211
22,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
23,201
164
Minions Killed
98
10
Camps Cleared
1
748,562
Distance Traveled
645,795
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,397
569
30
2
0
223,061
3
W
Loki
9,449
727
34
3
5
253,872
1
W
Sol
9,666
744
109
8
3
245,361
4
L
Atlas
7,683
591
14
1
0
185,230
3
L
Guan Yu
8,121
625
54
4
1
237,504
0
W
Atlas
9,663
743
21
2
2
249,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role