Player Matchup

Anhur
Anhur
Booty Hoodlum
Anhur
Level 124
God Stats
2W - 0L
1,677 SR
Queue Stats
13W - 8L
1,566 Elo+
Party 1
Fenrir
Fenrir
Jerkhart
Fenrir
Level 159
God Stats
2W - 0L
1,686 SR
Queue Stats
59W - 54L
1,585 Elo+
Party 1
Raijin
Raijin
Vile Prophet
Raijin
Level 124
God Stats
1W - 0L
1,765 SR
Queue Stats
37W - 30L
1,536 Elo+
Party 1
Team Averages
Level 136
1,709 SR
1,562 Elo+

VS

Team Averages
Level 102
1,591 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Universe__6od
Zeus
Level 79
God Stats
3W - 6L
1,551 SR
Queue Stats
220W - 242L
1,458 Elo+
Solo
Atlas
Atlas
de-glazed
Atlas
Level 119
God Stats
3W - 5L
1,722 SR
Queue Stats
105W - 120L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
8,812
678
4,782
8,194
2,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Jerkhart
Fenrir
14
13 / 1 / 3
10,603
816
13,587
14,200
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
13
2 / 3 / 12
8,967
690
6,891
8,846
3,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 5 / 3
7,664
590
4,725
9,028
2,924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 7 / 1
7,670
590
3,547
9,179
2,729
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Atlas
de-glazed
Atlas
12
2 / 5 / 2
8,274
636
7,833
11,288
5,780
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
5
5
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
3
0.5
W
2
1
11
7.5
W
Fenrir
Jerkhart
Fenrir
13
1
3
14.5
L
2
7
1
0.36
W
Raijin
2
3
12
2.67
L
Atlas
de-glazed
Atlas
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,260
Damage
16,105
31,240
Taken
29,495
14,233
Mitigated
11,433
10,980
Healing
2,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,725
1,180
0
479
9,028
2,924
0
2,679
5,989
0
23,724
W
4,782
2,154
0
1,689
8,194
2,672
1,887
3,196
4,998
0
29,054
W
Fenrir
Jerkhart
Fenrir
13,587
2,918
605
6,047
14,200
8,465
307
5,377
8,823
0
33,495
L
3,547
93
294
320
9,179
2,729
0
1,813
7,111
17,030
0
W
Raijin
6,891
769
626
2,013
8,846
3,096
311
3,252
5,594
30,346
0
L
Atlas
de-glazed
Atlas
7,833
2,160
0
1,088
11,288
5,780
0
2,812
8,198
20,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,382
Gold Earned
23,608
137
Minions Killed
103
6
Camps Cleared
4
681,693
Distance Traveled
633,318
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,664
590
45
3
3
220,917
4
W
Anhur
8,812
678
51
4
0
222,752
2
W
Fenrir
10,603
816
37
3
5
254,059
3
L
Zeus
7,670
590
28
2
0
192,154
1
W
Raijin
8,967
690
49
4
1
204,882
3
L
Atlas
8,274
636
30
2
1
220,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role