Player Matchup

King Arthur
King Arthur
Cuco125
King Arthur
Level 67
God Stats
5W - 10L
1,239 SR
Queue Stats
125W - 144L
1,493 Elo+
Party 1
Mulan
Mulan
Modkiller64
Mulan
Level 77
God Stats
7W - 11L
1,446 SR
Queue Stats
102W - 139L
1,469 Elo+
Party 1
Janus
Janus
ZeVoYy
Janus
Level 68
God Stats
8W - 12L
1,447 SR
Queue Stats
57W - 97L
1,342 Elo+
Party 1
Team Averages
Level 71
1,377 SR
1,435 Elo+

VS

Team Averages
Level 66
1,517 SR
1,505 Elo+
Eset
Eset
 
Eset
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Caidala
Chaac
Level 45
God Stats
7W - 5L
1,552 SR
Queue Stats
54W - 69L
1,386 Elo+
Party 2
Atlas
Atlas
alloutmonkey
Atlas
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 18L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cuco125
King Arthur
12
3 / 1 / 14
7,987
726
7,645
12,590
9,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
12 / 2 / 6
9,311
846
14,342
11,093
6,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ZeVoYy
Janus
12
4 / 3 / 10
7,888
717
8,700
6,310
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
2 / 5 / 3
7,883
717
6,194
5,743
1,495
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Caidala
Chaac
10
1 / 8 / 3
6,843
622
6,946
16,505
11,779
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 6 / 2
7,439
676
9,488
12,956
4,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
6
6
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
5
3
0.7
L
Chaac
Caidala
Chaac
1
8
3
0.31
W
King Arthur
Cuco125
King Arthur
3
1
14
10
W
12
2
6
7.5
W
Janus
ZeVoYy
Janus
4
3
10
3
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,687
Damage
22,628
29,993
Taken
35,204
17,947
Mitigated
17,879
8,460
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,194
344
780
399
5,743
1,495
0
1,995
3,539
30,113
0
L
Chaac
Caidala
Chaac
6,946
1,262
143
4,769
16,505
11,779
0
3,728
11,887
0
17,416
W
King Arthur
Cuco125
King Arthur
7,645
1,035
1,307
4,419
12,590
9,298
29
6,855
5,575
0
21,254
W
14,342
3,550
115
1,732
11,093
6,695
755
6,052
5,007
0
23,423
W
Janus
ZeVoYy
Janus
8,700
947
0
887
6,310
1,954
208
2,700
3,562
29,131
0
L
9,488
3,527
0
1,421
12,956
4,605
0
2,619
9,952
13,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,186
Gold Earned
22,165
114
Minions Killed
103
7
Camps Cleared
3
620,930
Distance Traveled
540,911
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,883
717
70
6
2
189,431
4
L
Chaac
6,843
622
25
2
1
181,366
3
W
King Arthur
7,987
726
34
3
2
227,139
2
W
Mulan
9,311
846
20
2
3
192,117
0
W
Janus
7,888
717
60
5
2
201,674
3
L
Atlas
7,439
676
8
1
0
170,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role