Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
PlanetarySwine2
Bastet
Level 117
God Stats
4W - 0L
1,746 SR
Queue Stats
218W - 210L
1,587 Elo+
Party 3
Achilles
Achilles
Plizont
Achilles
Level 92
God Stats
6W - 2L
1,446 SR
Queue Stats
178W - 149L
1,639 Elo+
Party 3
Anubis
Anubis
nikco
Anubis
Level 64
God Stats
44W - 21L
1,735 SR
Queue Stats
250W - 274L
1,514 Elo+
Solo
Cernunnos
Cernunnos
xYunqTryhard
Cernunnos
Level 102
God Stats
7W - 3L
1,715 SR
Queue Stats
561W - 524L
1,583 Elo+
Party 1
Team Averages
Level 105
1,628 SR
1,564 Elo+

VS

Team Averages
Level 102
1,507 SR
1,598 Elo+
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kappybara
Chiron
Level 122
God Stats
5W - 15L
1,457 SR
Queue Stats
97W - 95L
1,549 Elo+
Party 2
Zeus
Zeus
MidOnlyPlz
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,758 Elo+
Solo
Bakasura
Bakasura
ThisRandomN00b
Bakasura
Level 127
God Stats
3W - 2L
1,570 SR
Queue Stats
125W - 106L
1,572 Elo+
Party 2
Gilgamesh
Gilgamesh
WeebWacker
Gilgamesh
Level 107
God Stats
3W - 3L
1,509 SR
Queue Stats
205W - 183L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 5
6,206
621
3,763
3,858
1,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 0 / 1
7,173
717
5,945
6,532
3,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Achilles
Plizont
Achilles
10
4 / 1 / 3
6,139
614
4,278
6,194
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
nikco
Anubis
11
8 / 1 / 2
7,145
715
6,454
5,571
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
xYunqTryhard
Cernunnos
11
5 / 0 / 4
6,410
641
5,238
3,292
944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 4 / 1
4,559
456
922
7,634
2,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Kappybara
Chiron
7
0 / 2 / 0
4,460
446
1,423
4,524
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 9 / 1
4,568
457
1,528
6,393
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
8
2 / 4 / 0
5,648
565
3,033
6,173
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
WeebWacker
Gilgamesh
8
1 / 5 / 0
5,062
506
4,264
8,450
4,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
24
Kills
3
3
Deaths
24
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
5
4.5
L
Ares
 
Ares
0
4
1
0.13
L
Chiron
Kappybara
Chiron
0
2
0
0
L
0
9
1
0.06
W
5
0
1
5.5
W
Achilles
Plizont
Achilles
4
1
3
5.5
L
Bakasura
2
4
0
0.5
L
Gilgamesh
WeebWacker
Gilgamesh
1
5
0
0.2
W
Anubis
nikco
Anubis
8
1
2
9
W
Cernunnos
xYunqTryhard
Cernunnos
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,678
Damage
11,170
25,447
Taken
33,174
10,369
Mitigated
10,265
12,240
Healing
5,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,763
584
233
1,689
3,858
1,719
232
229
3,579
32,816
0
L
Ares
 
Ares
922
32
66
1,277
7,634
2,699
0
2,435
5,199
11,569
0
L
Chiron
Kappybara
Chiron
1,423
553
175
1,186
4,524
899
0
2,312
2,212
0
16,850
L
1,528
530
0
105
6,393
747
0
3,741
2,652
10,662
0
W
5,945
1,743
0
3,694
6,532
3,200
18
0
6,207
0
37,870
W
Achilles
Plizont
Achilles
4,278
1,807
0
1,605
6,194
2,119
218
544
5,555
0
27,899
L
Bakasura
3,033
1,941
0
1,491
6,173
1,637
0
1,445
4,700
0
18,861
L
Gilgamesh
WeebWacker
Gilgamesh
4,264
1,495
0
848
8,450
4,283
0
284
7,700
0
18,701
W
Anubis
nikco
Anubis
6,454
206
0
3,733
5,571
2,387
0
1,151
3,892
39,072
0
W
Cernunnos
xYunqTryhard
Cernunnos
5,238
2,626
0
1,286
3,292
944
376
380
2,802
0
38,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
24,297
339
Minions Killed
180
0
Camps Cleared
0
945,841
Distance Traveled
877,404
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,206
621
58
6
0
190,091
3
L
Ares
4,559
456
26
3
0
166,797
1
L
Chiron
4,460
446
38
4
0
178,101
0
L
Zeus
4,568
457
21
2
0
144,186
0
W
Bastet
7,173
717
79
8
0
193,031
4
W
Achilles
6,139
614
55
6
0
209,767
2
L
Bakasura
5,648
565
49
5
0
215,795
2
L
Gilgamesh
5,062
506
46
5
0
172,525
0
W
Anubis
7,145
715
84
8
0
165,172
1
W
Cernunnos
6,410
641
63
6
0
187,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role