Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Richy1603
Tiamat
Level 34
God Stats
22W - 34L
1,399 SR
Queue Stats
71W - 97L
1,308 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Superkevin27
Ah Muzen Cab
Level 107
God Stats
6W - 12L
1,394 SR
Queue Stats
292W - 367L
1,360 Elo+
Party 3
Kumbhakarna
Kumbhakarna
snow123458890
Kumbhakarna
Level 146
God Stats
3W - 5L
1,597 SR
Queue Stats
408W - 402L
1,538 Elo+
Party 3
Team Averages
Level 95
1,478 SR
1,441 Elo+

VS

Team Averages
Level 62
1,505 SR
1,365 Elo+
Sol
Sol
Brandon T465
Sol
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 176L
1,414 Elo+
Party 2
Neith
Neith
Danny Eversoul
Neith
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,293 Elo+
Party 2
Fenrir
Fenrir
JoshQ1409
Fenrir
Level 36
God Stats
8W - 4L
1,558 SR
Queue Stats
88W - 86L
1,365 Elo+
Party 2
Bacchus
Bacchus
Predirect TTV
Bacchus
Level 69
God Stats
32W - 22L
1,529 SR
Queue Stats
147W - 157L
1,401 Elo+
Party 2
Bastet
Bastet
lamar2122
Bastet
Level 121
God Stats
17W - 35L
1,440 SR
Queue Stats
389W - 438L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 4 / 0
4,918
492
3,052
11,473
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
 
Atlas
8
1 / 2 / 2
4,444
444
708
5,255
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Richy1603
Tiamat
1
0 / 0 / 0
3,420
342
0
0
0
Ah Muzen Cab
Superkevin27
Ah Muzen Cab
8
3 / 0 / 0
5,063
506
4,489
3,472
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
snow123458890
Kumbhakarna
8
0 / 1 / 3
5,085
509
1,655
6,267
3,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,478
648
2,812
3,155
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 1 / 0
4,572
457
1,329
2,305
719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
JoshQ1409
Fenrir
10
1 / 2 / 2
5,941
594
3,197
6,837
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
7
0 / 2 / 0
4,964
496
2,646
6,573
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
lamar2122
Bastet
10
3 / 0 / 1
6,078
608
7,814
6,559
2,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
7
7
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Atlas
 
Atlas
1
2
2
1
W
3
0
1
3.5
W
0
1
0
0
W
Fenrir
JoshQ1409
Fenrir
1
2
2
1
W
Bacchus
0
2
0
0
L
Tiamat
Richy1603
Tiamat
0
0
0
0
L
Ah Muzen Cab
Superkevin27
Ah Muzen Cab
3
0
0
3
W
Bastet
lamar2122
Bastet
3
0
1
3.5
L
Kumbhakarna
snow123458890
Kumbhakarna
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,904
Damage
17,798
26,467
Taken
25,429
11,038
Mitigated
10,606
7,441
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,052
226
0
3,122
11,473
5,198
0
728
10,185
18,331
0
L
Atlas
 
Atlas
708
120
116
623
5,255
1,584
0
1,623
3,592
1,993
0
W
2,812
538
148
1,929
3,155
865
2,068
667
2,488
34,499
0
W
1,329
375
0
700
2,305
719
203
275
2,030
0
16,115
W
Fenrir
JoshQ1409
Fenrir
3,197
451
0
1,472
6,837
2,260
0
505
6,332
0
36,585
W
Bacchus
2,646
521
50
1,907
6,573
3,843
0
782
5,791
10,406
0
L
Tiamat
Richy1603
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
Superkevin27
Ah Muzen Cab
4,489
2,639
0
1,555
3,472
963
0
1,793
1,679
0
22,471
W
Bastet
lamar2122
Bastet
7,814
2,566
0
3,210
6,559
2,919
264
2,649
3,373
1,543
26,925
L
Kumbhakarna
snow123458890
Kumbhakarna
1,655
298
992
1,033
6,267
3,293
0
1,865
4,402
11,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,930
Gold Earned
28,033
105
Minions Killed
253
0
Camps Cleared
0
664,143
Distance Traveled
994,758
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,918
492
41
4
0
180,488
2
L
Atlas
4,444
444
8
1
0
156,531
1
W
Sol
6,478
648
81
8
0
202,608
2
W
Neith
4,572
457
40
4
0
149,077
0
W
Fenrir
5,941
594
71
7
0
223,241
0
W
Bacchus
4,964
496
19
2
0
197,084
0
L
Tiamat
3,420
342
0
0
0
0
0
L
Ah Muzen Cab
5,063
506
38
4
0
140,688
2
W
Bastet
6,078
608
42
4
0
222,748
1
L
Kumbhakarna
5,085
509
18
2
0
186,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role