Player Matchup

Atlas
Atlas
EligamingR
Atlas
Level 45
God Stats
2W - 2L
1,578 SR
Queue Stats
139W - 34L
1,854 Elo+
Party 2
Eset
Eset
YouGetNoDubs
Eset
Level 160
God Stats
25W - 5L
1,856 SR
Queue Stats
266W - 148L
1,747 Elo+
Party 2
Neith
Neith
yatagarasv
Neith
Level 12
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 12L
1,461 Elo+
Party 2
Team Averages
Level 72
1,641 SR
1,687 Elo+

VS

Team Averages
Level 89
1,398 SR
1,345 Elo+
Sol
Sol
Rage_Lord_Lucci
Sol
Level 153
God Stats
5W - 9L
1,346 SR
Queue Stats
432W - 615L
1,290 Elo+
Party 1
Hercules
Hercules
Santo247
Hercules
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 94L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
XzaDaBoss
Kuzenbo
Level 26
God Stats
2W - 8L
1,349 SR
Queue Stats
62W - 98L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
4 / 5 / 11
8,375
761
10,328
10,575
7,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
13 / 1 / 4
9,825
893
17,980
5,896
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
12
1 / 2 / 14
8,002
727
6,669
3,762
1,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,109
646
5,748
11,195
3,615
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Santo247
Hercules
12
3 / 7 / 4
7,613
692
5,338
16,044
6,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
XzaDaBoss
Kuzenbo
11
3 / 6 / 2
7,796
709
2,402
14,114
15,160
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
8
8
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
4
5
11
1.9
L
2
5
3
0.7
L
Hercules
Santo247
Hercules
3
7
4
0.71
L
Kuzenbo
XzaDaBoss
Kuzenbo
3
6
2
0.67
W
13
1
4
15
W
Neith
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,977
Damage
13,488
20,233
Taken
41,353
10,758
Mitigated
25,200
4,304
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
10,328
3,539
0
1,736
10,575
7,235
80
5,501
5,074
22,187
0
L
5,748
1,149
0
2,619
11,195
3,615
0
8,052
2,615
25,899
0
L
Hercules
Santo247
Hercules
5,338
1,464
0
4,179
16,044
6,425
0
11,608
3,631
0
10,271
L
Kuzenbo
XzaDaBoss
Kuzenbo
2,402
1,173
225
1,184
14,114
15,160
20
7,080
6,383
7,096
0
W
17,980
2,013
212
1,839
5,896
2,250
279
1,489
4,407
41,142
0
W
Neith
6,669
3,480
0
517
3,762
1,273
338
1,390
2,372
0
16,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,202
Gold Earned
22,518
118
Minions Killed
71
5
Camps Cleared
3
580,692
Distance Traveled
542,656
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,375
761
22
2
3
161,969
1
L
Sol
7,109
646
48
4
3
169,039
2
L
Hercules
7,613
692
17
2
0
194,957
1
L
Kuzenbo
7,796
709
6
1
0
178,660
1
W
Eset
9,825
893
63
6
1
201,307
2
W
Neith
8,002
727
33
3
1
217,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role