Player Matchup

Jormungandr
Jormungandr
BabyGarcDooDoo
Jormungandr
Level 86
God Stats
2W - 3L
1,548 SR
Queue Stats
355W - 337L
1,462 Elo+
Party 2
He Bo
He Bo
Biglipps
He Bo
Level 156
God Stats
1W - 6L
1,318 SR
Queue Stats
211W - 194L
1,478 Elo+
Party 4
Atlas
Atlas
Lininpinguin
Atlas
Level 42
God Stats
7W - 6L
1,735 SR
Queue Stats
149W - 134L
1,505 Elo+
Party 2
Skadi
Skadi
PapaThiqq
Skadi
Level 69
God Stats
1W - 3L
1,198 SR
Queue Stats
354W - 383L
1,448 Elo+
Solo
Anhur
Anhur
Tokeingx
Anhur
Level 140
God Stats
8W - 9L
1,520 SR
Queue Stats
143W - 148L
1,437 Elo+
Party 4
Team Averages
Level 99
1,464 SR
1,466 Elo+

VS

Team Averages
Level 77
1,569 SR
1,492 Elo+
Mulan
Mulan
BigBoyBelial
Mulan
Level 69
God Stats
2W - 2L
1,468 SR
Queue Stats
159W - 160L
1,480 Elo+
Party 1
Xing Tian
Xing Tian
Inthur
Xing Tian
Level 129
God Stats
3W - 2L
1,595 SR
Queue Stats
63W - 64L
1,466 Elo+
Party 3
Rama
Rama
Shizinx
Rama
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,581 Elo+
Party 3
Atlas
Atlas
SyerdX
Atlas
Level 128
God Stats
4W - 1L
1,592 SR
Queue Stats
68W - 62L
1,483 Elo+
Party 3
Nu Wa
Nu Wa
thriftymama420
Nu Wa
Level 18
God Stats
5W - 3L
1,687 SR
Queue Stats
58W - 59L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BabyGarcDooDoo
Jormungandr
11
1 / 2 / 0
6,361
530
4,629
10,200
7,051
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

He Bo
Biglipps
He Bo
11
3 / 3 / 1
6,392
533
4,856
6,842
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 2 / 2
6,117
510
4,147
9,110
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
PapaThiqq
Skadi
11
1 / 5 / 3
6,464
539
5,406
9,045
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Tokeingx
Anhur
11
3 / 3 / 1
6,836
570
5,024
7,322
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,364
614
9,177
8,582
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
Inthur
Xing Tian
14
6 / 1 / 4
7,921
660
5,160
8,205
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Shizinx
Rama
11
1 / 2 / 5
6,462
539
3,888
6,659
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
SyerdX
Atlas
10
1 / 1 / 4
6,073
506
3,158
7,439
3,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 4 / 3
6,915
576
6,025
6,238
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
14
15
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BabyGarcDooDoo
Jormungandr
1
2
0
0.5
W
3
1
3
4.5
L
He Bo
Biglipps
He Bo
3
3
1
1.17
W
Xing Tian
Inthur
Xing Tian
6
1
4
8
L
1
2
2
1
L
Skadi
PapaThiqq
Skadi
1
5
3
0.5
W
Rama
Shizinx
Rama
1
2
5
1.75
W
Atlas
SyerdX
Atlas
1
1
4
3
L
Anhur
Tokeingx
Anhur
3
3
1
1.17
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,062
Damage
27,408
42,519
Taken
37,123
22,195
Mitigated
16,101
10,394
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BabyGarcDooDoo
Jormungandr
4,629
1,064
0
3,580
10,200
7,051
466
800
8,865
37,458
0
W
9,177
2,302
0
3,766
8,582
5,197
814
4,269
4,313
0
38,071
L
He Bo
Biglipps
He Bo
4,856
164
0
1,840
6,842
2,167
0
4,337
2,265
28,899
0
W
Xing Tian
Inthur
Xing Tian
5,160
437
0
2,826
8,205
3,480
0
1,829
6,284
44,014
0
L
4,147
1,721
0
1,634
9,110
7,156
63
3,005
5,892
18,121
0
L
Skadi
PapaThiqq
Skadi
5,406
2,520
0
2,208
9,045
3,055
7
3,638
5,267
0
36,230
W
Rama
Shizinx
Rama
3,888
2,743
0
1,929
6,659
1,945
464
1,803
4,856
0
39,989
W
Atlas
SyerdX
Atlas
3,158
1,276
0
1,447
7,439
3,862
0
2,551
4,730
12,332
0
L
Anhur
Tokeingx
Anhur
5,024
2,576
0
1,132
7,322
2,766
1,990
1,915
5,263
0
43,659
W
6,025
1,681
0
137
6,238
1,617
0
2,913
3,143
27,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
34,735
330
Minions Killed
321
0
Camps Cleared
0
1,080,131
Distance Traveled
1,196,871
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,361
530
71
6
0
208,493
4
W
Mulan
7,364
614
76
6
0
260,107
0
L
He Bo
6,392
533
57
5
0
203,770
2
W
Xing Tian
7,921
660
98
8
0
244,542
0
L
Atlas
6,117
510
30
3
0
233,295
5
L
Skadi
6,464
539
81
7
0
222,737
1
W
Rama
6,462
539
71
6
0
227,205
2
W
Atlas
6,073
506
18
2
0
244,450
7
L
Anhur
6,836
570
91
8
0
211,836
4
W
Nu Wa
6,915
576
58
5
0
220,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role