Player Matchup

Achilles
Achilles
GoldKnight-_-
Achilles
Level 64
God Stats
3W - 3L
1,801 SR
Queue Stats
77W - 80L
1,469 Elo+
Party 2
Zeus
Zeus
NotCullenPlays
Zeus
Level 60
God Stats
3W - 1L
1,802 SR
Queue Stats
48W - 72L
1,497 Elo+
Party 2
Ymir
Ymir
Permablock-Tank
Ymir
Level 110
God Stats
2W - 4L
1,565 SR
Queue Stats
34W - 31L
1,563 Elo+
Party 2
Team Averages
Level 78
1,722 SR
1,510 Elo+

VS

Team Averages
Level 119
1,684 SR
1,566 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
ShowRise
Hel
Level 126
God Stats
3W - 1L
1,795 SR
Queue Stats
43W - 29L
1,584 Elo+
Party 1
Achilles
Achilles
b3tYouCant Win
Achilles
Level 105
God Stats
9W - 1L
1,758 SR
Queue Stats
301W - 220L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoldKnight-_-
Achilles
9
0 / 3 / 0
6,223
566
3,051
11,168
5,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 0
6,307
573
2,722
5,484
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
6,936
631
2,299
12,222
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 0 / 7
7,728
703
9,910
5,046
2,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 8
7,794
709
7,045
4,445
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
12
5 / 0 / 4
8,313
756
8,192
8,078
3,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
7
6.5
L
Achilles
GoldKnight-_-
Achilles
0
3
0
0
L
0
4
0
0
L
0
3
0
0
W
2
0
8
6
W
Achilles
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,072
Damage
25,147
28,874
Taken
17,569
14,656
Mitigated
7,474
6,838
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,910
1,839
0
1,489
5,046
2,229
0
1,465
3,249
0
24,675
L
Achilles
GoldKnight-_-
Achilles
3,051
280
180
3,209
11,168
5,361
0
3,134
7,741
271
12,468
L
2,722
66
0
680
5,484
1,127
0
552
4,752
15,447
0
L
2,299
64
0
2,769
12,222
8,168
0
3,564
8,073
17,101
0
W
7,045
107
700
1,864
4,445
1,658
358
1,587
2,752
23,291
0
W
Achilles
8,192
1,106
0
2,722
8,078
3,587
1,020
2,422
5,300
0
33,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,466
Gold Earned
23,835
102
Minions Killed
132
2
Camps Cleared
8
554,925
Distance Traveled
697,215
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,728
703
25
2
2
237,833
2
L
Achilles
6,223
566
22
2
0
208,137
5
L
Zeus
6,307
573
41
4
0
149,923
4
L
Ymir
6,936
631
39
4
2
196,865
1
W
Hel
7,794
709
51
5
0
217,173
0
W
Achilles
8,313
756
56
5
6
242,209
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role