Player Matchup

Bastet
Bastet
SirTakamura
Bastet
Level 17
God Stats
17W - 14L
1,714 SR
Queue Stats
32W - 41L
1,425 Elo+
Party 2
Chronos
Chronos
THE_DEATH_GOD5
Chronos
Level 120
God Stats
6W - 4L
1,589 SR
Queue Stats
36W - 42L
1,475 Elo+
Party 2
Odin
Odin
armageddon_77715
Odin
Level 85
God Stats
1W - 1L
1,605 SR
Queue Stats
5W - 8L
1,769 Elo+
Party 2
Neith
Neith
ddog244
Neith
Level 17
God Stats
3W - 4L
1,769 SR
Queue Stats
28W - 23L
1,663 Elo+
Party 2
Ares
Ares
theelamahama
Ares
Level 18
God Stats
1W - 0L
1,336 SR
Queue Stats
38W - 43L
1,497 Elo+
Party 2
Team Averages
Level 51
1,603 SR
1,566 Elo+

VS

Team Averages
Level 42
1,531 SR
1,661 Elo+
Susano
Susano
AtypicalYasuo
Susano
Level 13
God Stats
0W - 1L
1,297 SR
Queue Stats
7W - 7L
1,610 Elo+
Party 1
Atlas
Atlas
Ninjakiller5554
Atlas
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,885 Elo+
Party 3
Pele
Pele
PerfeccionIMS
Pele
Level 18
God Stats
1W - 1L
1,697 SR
Queue Stats
1W - 3L
1,827 Elo+
Party 1
Rama
Rama
RealmLord37
Rama
Level 56
God Stats
1W - 3L
1,489 SR
Queue Stats
203W - 227L
1,508 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
antoniovazquezy
Morgan Le Fay
Level 116
God Stats
0W - 2L
1,670 SR
Queue Stats
26W - 33L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
8 / 1 / 4
9,754
610
6,684
11,579
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 5 / 3
8,045
503
2,110
7,359
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 0 / 1
8,508
532
4,747
8,880
8,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
ddog244
Neith
16
9 / 2 / 9
9,907
619
13,120
8,728
3,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
6 / 8 / 7
8,204
513
6,777
11,767
4,922
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,896
431
3,516
8,250
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 6 / 3
7,533
471
4,073
11,461
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 3 / 3
7,798
487
6,110
11,263
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 10 / 3
7,230
452
7,050
13,352
3,475
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
antoniovazquezy
Morgan Le Fay
16
7 / 4 / 0
9,499
594
9,618
8,589
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
24
Kills
16
16
Deaths
25
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
6
3
0.58
L
4
3
3
1.83
L
3
10
3
0.45
W
Bastet
8
1
4
10
W
0
5
3
0.3
L
Morgan Le Fay
antoniovazquezy
Morgan Le Fay
7
4
0
1.75
W
1
0
1
1.5
W
Neith
ddog244
Neith
9
2
9
6.75
W
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
30,367
48,313
Taken
52,915
23,073
Mitigated
23,250
12,281
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,516
401
0
1,414
8,250
6,008
0
1,453
6,797
0
27,782
L
4,073
1,236
0
360
11,461
7,326
192
2,494
8,967
20,909
0
L
6,110
2,199
0
4,623
11,263
3,223
0
2,265
8,998
0
50,806
L
7,050
6,115
0
1,123
13,352
3,475
956
2,900
10,452
0
41,699
W
Bastet
6,684
2,334
110
3,574
11,579
4,229
0
4,001
7,414
0
62,651
W
2,110
673
0
1,262
7,359
2,535
440
4,206
2,733
43,470
2,404
L
Morgan Le Fay
antoniovazquezy
Morgan Le Fay
9,618
1,381
0
2,256
8,589
3,218
270
1,204
7,385
58,657
0
W
4,747
1,101
0
2,512
8,880
8,287
1,243
0
8,426
11,505
35,682
W
Neith
ddog244
Neith
13,120
7,061
0
3,155
8,728
3,100
1,354
1,468
7,234
0
57,993
W
6,777
278
603
1,065
11,767
4,922
246
3,348
8,361
18,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,418
Gold Earned
38,956
417
Minions Killed
381
0
Camps Cleared
0
1,595,798
Distance Traveled
1,349,974
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,896
431
68
4
0
230,259
1
L
Atlas
7,533
471
34
2
0
266,321
0
L
Pele
7,798
487
79
5
0
322,820
1
L
Rama
7,230
452
82
5
0
247,609
2
W
Bastet
9,754
610
111
7
0
352,351
2
W
Chronos
8,045
503
99
6
0
300,896
3
L
Morgan Le Fay
9,499
594
118
7
0
282,965
4
W
Odin
8,508
532
97
6
0
317,326
3
W
Neith
9,907
619
92
6
0
306,314
4
W
Ares
8,204
513
18
1
0
318,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role