Player Matchup

Thoth
Thoth
Corankin
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,518 Elo+
Party 1
Kali
Kali
Flubdy
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,414 Elo+
Party 1
Atlas
Atlas
Nexutrainer
Atlas
Level 117
God Stats
3W - 6L
1,399 SR
Queue Stats
85W - 76L
1,513 Elo+
Party 1
Team Averages
Level 50
1,466 SR
1,482 Elo+

VS

Team Averages
Level 89
1,522 SR
1,628 Elo+
Atlas
Atlas
bochenpan
Atlas
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,642 Elo+
Solo
Zeus
Zeus
luri27
Zeus
Level 65
God Stats
8W - 1L
1,603 SR
Queue Stats
61W - 34L
1,642 Elo+
Party 2
Cupid
Cupid
zachnitmar
Cupid
Level 136
God Stats
2W - 0L
1,464 SR
Queue Stats
112W - 107L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Corankin
Thoth
15
0 / 1 / 5
10,345
575
7,786
9,144
4,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Flubdy
Kali
14
2 / 7 / 2
10,738
597
6,413
13,538
7,251
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 2 / 2
11,770
654
9,457
17,407
24,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
bochenpan
Atlas
14
1 / 2 / 9
10,721
596
4,782
13,381
14,142
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
luri27
Zeus
16
5 / 1 / 5
12,066
670
15,495
6,701
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cupid
16
4 / 2 / 6
11,812
656
12,140
9,826
3,803
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
10
10
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thoth
Corankin
Thoth
0
1
5
2.5
L
Kali
Flubdy
Kali
2
7
2
0.43
L
3
2
2
2
W
Atlas
bochenpan
Atlas
1
2
9
2.75
W
Zeus
luri27
Zeus
5
1
5
7.5
W
Cupid
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,656
Damage
32,417
40,089
Taken
29,908
35,487
Mitigated
21,108
5,503
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Corankin
Thoth
7,786
225
0
776
9,144
4,122
1,008
6,925
2,219
49,044
0
L
Kali
Flubdy
Kali
6,413
1,970
0
2,682
13,538
7,251
244
5,983
7,555
0
27,124
L
9,457
3,847
0
2,045
17,407
24,114
170
8,136
9,271
32,902
0
W
Atlas
bochenpan
Atlas
4,782
1,624
0
494
13,381
14,142
409
7,412
5,969
25,372
0
W
Zeus
luri27
Zeus
15,495
1,296
0
548
6,701
3,163
645
4,865
1,836
46,733
0
W
Cupid
12,140
6,199
2,497
3,595
9,826
3,803
1,953
5,377
4,449
0
43,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,853
Gold Earned
34,599
168
Minions Killed
201
5
Camps Cleared
7
965,111
Distance Traveled
973,574
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,345
575
104
6
1
331,155
2
L
Kali
10,738
597
38
2
4
290,010
3
L
Atlas
11,770
654
26
1
0
343,946
4
W
Atlas
10,721
596
36
2
0
309,177
7
W
Zeus
12,066
670
86
5
2
346,428
3
W
Cupid
11,812
656
79
4
5
317,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role