Player Matchup

Nike
Nike
Gold I
 
Nike
Gold I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
AczinoJ
Achilles
Platinum V
Level 155
God Stats
10W - 13L
1,521 SR
Queue Stats
150W - 156L
1,707 MMR
Party 1
Sobek
Sobek
Gold III
FaariD
Sobek
Gold III
Level 129
God Stats
0W - 3L
1,386 SR
Queue Stats
42W - 40L
1,683 MMR
Solo
Janus
Janus
Silver V
hente123
Janus
Silver V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,328 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,481 SR
1,544 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,616 SR
1,588 MMR
Ao Kuang
Ao Kuang
Platinum III
 
Ao Kuang
Platinum III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver V
DryngoGamer
Sylvanus
Silver V
Level 114
God Stats
2W - 0L
1,829 SR
Queue Stats
2W - 7L
1,274 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Kalzito
Guan Yu
Platinum III
Level 72
God Stats
9W - 8L
1,683 SR
Queue Stats
343W - 355L
1,760 MMR
Party 2
Anhur
Anhur
Platinum IV
ThØRinEscudoDkrl
Anhur
Platinum IV
Level 148
God Stats
13W - 14L
1,533 SR
Queue Stats
295W - 299L
1,611 MMR
Party 2
Sol
Sol
Platinum III
noxirock12
Sol
Platinum III
Level 105
God Stats
20W - 20L
1,535 SR
Queue Stats
257W - 254L
1,797 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
3 / 4 / 3
7,282
485
10,111
14,804
6,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
 
Fenrir
12
0 / 2 / 1
6,867
458
5,212
15,525
8,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
AczinoJ
Achilles
14
4 / 1 / 1
7,920
528
7,259
9,716
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
FaariD
Sobek
11
0 / 1 / 3
6,621
441
5,262
12,494
9,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
hente123
Janus
12
3 / 6 / 0
7,287
486
3,581
8,933
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
OlorunArtioCliodhnaOdin

VS

Bans
BastetAthenaGebMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
5 / 2 / 5
8,658
577
9,681
14,185
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
DryngoGamer
Sylvanus
12
1 / 2 / 7
7,948
530
2,376
10,510
9,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Kalzito
Guan Yu
15
0 / 0 / 1
8,561
571
10,198
9,721
7,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 4 / 5
9,114
608
10,373
14,634
4,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 4
8,423
562
9,314
8,884
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
13
14
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
4
3
1.13
L
Fenrir
 
Fenrir
0
2
1
0.25
W
Ao Kuang
 
Ao Kuang
5
2
5
3.75
L
Achilles
AczinoJ
Achilles
4
1
1
4.5
W
Sylvanus
DryngoGamer
Sylvanus
1
2
7
2.25
L
Sobek
FaariD
Sobek
0
1
3
1.5
W
Guan Yu
Kalzito
Guan Yu
0
0
1
0.5
W
5
4
5
1.88
L
Janus
hente123
Janus
3
6
0
0.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,425
Damage
41,942
61,472
Taken
57,934
31,488
Mitigated
32,217
17,421
Healing
30,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
10,111
1,506
0
3,930
14,804
6,956
0
3,238
11,537
1,487
42,082
L
Fenrir
 
Fenrir
5,212
824
0
5,185
15,525
8,311
0
3,108
11,831
0
40,882
W
Ao Kuang
 
Ao Kuang
9,681
2,673
0
7,208
14,185
6,367
456
2,259
11,747
43,710
9,426
L
Achilles
AczinoJ
Achilles
7,259
2,145
0
3,663
9,716
3,791
0
3,781
5,795
0
51,132
W
Sylvanus
DryngoGamer
Sylvanus
2,376
403
3,361
3,430
10,510
9,628
48
2,388
7,973
16,573
0
L
Sobek
FaariD
Sobek
5,262
379
0
3,641
12,494
9,469
0
3,752
8,657
29,386
0
W
Guan Yu
Kalzito
Guan Yu
10,198
1,353
85
4,922
9,721
7,977
371
229
9,151
3,513
60,240
W
10,373
6,193
0
7,134
14,634
4,881
81
1,788
12,208
0
56,607
L
Janus
hente123
Janus
3,581
206
0
1,002
8,933
2,961
0
6,074
2,859
43,542
0
W
9,314
5,269
0
4,473
8,884
3,364
2,355
3,103
5,747
56,971
6,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,977
Gold Earned
42,704
420
Minions Killed
471
0
Camps Cleared
0
1,469,030
Distance Traveled
1,458,932
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,282
485
80
5
0
261,511
3
L
Fenrir
6,867
458
91
6
0
315,876
5
W
Ao Kuang
8,658
577
81
5
0
301,761
3
L
Achilles
7,920
528
117
8
0
332,163
1
W
Sylvanus
7,948
530
40
3
0
294,637
2
L
Sobek
6,621
441
47
3
0
289,995
3
W
Guan Yu
8,561
571
135
9
0
299,036
1
W
Anhur
9,114
608
90
6
0
270,926
5
L
Janus
7,287
486
85
6
0
269,485
3
W
Sol
8,423
562
125
8
0
292,572
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role