Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
GreenBayRage99
Arachne
Gold V
Level 120
God Stats
2W - 1L
1,508 SR
Queue Stats
45W - 49L
1,232 MMR
Solo
Cernunnos
Cernunnos
Gold IV
NoFear94
Cernunnos
Gold IV
Level 121
God Stats
76W - 59L
1,609 SR
Queue Stats
331W - 309L
1,442 MMR
Party 2
Kuzenbo
Kuzenbo
Silver III
SubCanis
Kuzenbo
Silver III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,274 MMR
Solo
Pele
Pele
Silver III
worstofwildlife7
Pele
Silver III
Level 111
God Stats
65W - 71L
1,523 SR
Queue Stats
167W - 165L
977 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,528 SR
1,285 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,548 SR
1,283 MMR
Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Silver II
AtH2O
Jormungandr
Silver II
Level 160
God Stats
305W - 346L
1,403 SR
Queue Stats
2,721W - 2,758L
1,110 MMR
Party 1
Charybdis
Charybdis
Gold V
BoducLeo
Charybdis
Gold V
Level 140
God Stats
3W - 3L
1,536 SR
Queue Stats
202W - 204L
1,209 MMR
Solo
Kali
Kali
Bronze III
Nathanjk1
Kali
Bronze III
Level 122
God Stats
0W - 1L
1,749 SR
Queue Stats
14W - 15L
1,307 MMR
Solo
Vulcan
Vulcan
Gold V
TenaciousTibbs
Vulcan
Gold V
Level 42
God Stats
1W - 2L
1,552 SR
Queue Stats
17W - 22L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 4
7,329
666
4,241
7,665
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
8 / 1 / 3
7,792
708
6,192
9,101
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
NoFear94
Cernunnos
13
4 / 0 / 2
7,481
680
5,916
5,136
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
SubCanis
Kuzenbo
10
0 / 0 / 4
6,279
571
1,475
7,035
4,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 1
6,714
610
5,323
7,959
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
Morgan Le FayAthenaBastetIzanami

VS

Bans
MulanCliodhnaMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 2 / 0
5,260
478
1,633
5,507
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
AtH2O
Jormungandr
12
0 / 2 / 0
6,714
610
7,119
8,253
6,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
BoducLeo
Charybdis
10
0 / 4 / 1
5,828
530
1,903
4,870
771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kali
10
0 / 3 / 1
5,604
509
3,943
9,121
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
5,264
479
2,064
4,610
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
1
1
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
4
2
L
Khepri
 
Khepri
1
2
0
0.5
L
Jormungandr
AtH2O
Jormungandr
0
2
0
0
L
Charybdis
BoducLeo
Charybdis
0
4
1
0.13
W
8
1
3
9.5
L
Kali
0
3
1
0.17
W
Cernunnos
NoFear94
Cernunnos
4
0
2
5
W
Kuzenbo
SubCanis
Kuzenbo
0
0
4
2
L
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,147
Damage
16,662
36,896
Taken
32,361
16,914
Mitigated
14,192
20,922
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,241
2,074
0
5,552
7,665
1,856
1,308
1,903
5,588
52,668
0
L
Khepri
 
Khepri
1,633
81
0
936
5,507
2,660
0
475
5,032
13,382
0
L
Jormungandr
AtH2O
Jormungandr
7,119
2,217
0
1,430
8,253
6,315
0
284
7,243
51,275
0
L
Charybdis
BoducLeo
Charybdis
1,903
1,519
0
257
4,870
771
0
193
4,677
0
32,684
W
6,192
3,726
0
4,281
9,101
3,747
10
1,944
7,145
0
44,600
L
Kali
3,943
1,533
0
3,546
9,121
3,014
0
2,552
6,536
0
28,623
W
Cernunnos
NoFear94
Cernunnos
5,916
3,218
0
3,228
5,136
1,354
607
255
4,881
0
55,476
W
Kuzenbo
SubCanis
Kuzenbo
1,475
732
2,066
2,517
7,035
4,779
0
2,143
4,892
15,456
0
L
2,064
600
0
215
4,610
1,432
0
2,212
2,398
25,462
0
W
5,323
873
0
3,278
7,959
5,178
0
4,450
3,509
0
39,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
28,670
387
Minions Killed
342
0
Camps Cleared
0
1,174,780
Distance Traveled
1,048,092
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,329
666
116
11
0
226,022
5
L
Khepri
5,260
478
30
3
0
206,050
6
L
Jormungandr
6,714
610
113
10
0
192,661
3
L
Charybdis
5,828
530
74
7
0
214,980
5
W
Arachne
7,792
708
76
7
0
262,123
2
L
Kali
5,604
509
70
6
0
230,105
2
W
Cernunnos
7,481
680
100
9
0
217,992
5
W
Kuzenbo
6,279
571
14
1
0
225,808
3
L
Vulcan
5,264
479
55
5
0
204,296
4
W
Pele
6,714
610
81
7
0
242,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role