Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CDiddySnagz
Sol
Level 127
God Stats
0W - 1L
1,718 SR
Queue Stats
70W - 68L
1,597 Elo+
Party 2
Atlas
Atlas
Durag Dip
Atlas
Level 156
God Stats
0W - 4L
1,788 SR
Queue Stats
170W - 149L
1,607 Elo+
Solo
Loki
Loki
JamesDoakes
Loki
Level 141
God Stats
19W - 22L
1,565 SR
Queue Stats
369W - 341L
1,549 Elo+
Solo
Hou Yi
Hou Yi
vWardo
Hou Yi
Level 126
God Stats
2W - 4L
1,619 SR
Queue Stats
187W - 180L
1,595 Elo+
Party 2
Team Averages
Level 132
1,638 SR
1,570 Elo+

VS

Team Averages
Level 141
1,709 SR
1,618 Elo+
Sol
Sol
BarryPonds
Sol
Level 160
God Stats
1W - 0L
1,901 SR
Queue Stats
59W - 54L
1,626 Elo+
Party 1
Bakasura
Bakasura
BigDicBob
Bakasura
Level 148
God Stats
5W - 2L
1,676 SR
Queue Stats
137W - 128L
1,568 Elo+
Solo
Xbalanque
Xbalanque
ENl9MA
Xbalanque
Level 160
God Stats
4W - 4L
1,464 SR
Queue Stats
174W - 169L
1,669 Elo+
Party 1
Atlas
Atlas
Surnix
Atlas
Level 143
God Stats
11W - 10L
1,830 SR
Queue Stats
88W - 66L
1,659 Elo+
Solo
Medusa
Medusa
temp-231223
Medusa
Level 92
God Stats
6W - 5L
1,675 SR
Queue Stats
84W - 89L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 4 / 2
6,824
569
5,087
7,744
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 4 / 2
6,273
523
3,279
6,840
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Durag Dip
Atlas
9
2 / 3 / 3
6,282
524
3,787
8,498
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 1
6,403
534
2,250
6,443
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
vWardo
Hou Yi
13
7 / 2 / 1
7,863
655
7,428
9,757
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,227
602
6,176
10,364
2,558
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
BigDicBob
Bakasura
14
7 / 1 / 1
8,106
676
7,648
6,909
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
ENl9MA
Xbalanque
10
0 / 4 / 5
6,079
507
4,215
6,216
1,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Surnix
Atlas
11
2 / 2 / 6
6,509
542
4,724
5,964
3,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
13
4 / 3 / 5
7,949
662
5,554
8,291
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
13
Kills
15
15
Deaths
13
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
2
0.5
W
2
3
1
0.83
W
Bakasura
BigDicBob
Bakasura
7
1
1
7.5
L
1
4
2
0.5
L
Atlas
Durag Dip
Atlas
2
3
3
1.17
W
Xbalanque
ENl9MA
Xbalanque
0
4
5
0.63
L
2
2
1
1.25
W
Atlas
Surnix
Atlas
2
2
6
2.5
W
Medusa
4
3
5
2.17
L
Hou Yi
vWardo
Hou Yi
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,831
Damage
28,317
39,282
Taken
37,744
14,436
Mitigated
11,876
11,050
Healing
12,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,087
1,092
0
2,108
7,744
2,478
1,202
4,046
3,698
0
39,364
W
6,176
2,872
0
5,650
10,364
2,558
1,302
0
10,364
44,118
0
W
Bakasura
BigDicBob
Bakasura
7,648
4,997
0
1,475
6,909
2,063
0
490
6,419
0
42,109
L
3,279
1,249
0
2,162
6,840
2,070
0
1,324
5,078
34,665
3,399
L
Atlas
Durag Dip
Atlas
3,787
1,409
0
1,326
8,498
5,060
0
1,610
6,197
16,531
0
W
Xbalanque
ENl9MA
Xbalanque
4,215
1,097
0
640
6,216
1,106
234
815
5,401
0
31,719
L
2,250
461
0
2,538
6,443
1,782
0
937
5,328
0
34,508
W
Atlas
Surnix
Atlas
4,724
1,779
107
1,601
5,964
3,591
0
2,473
3,491
21,427
0
W
Medusa
5,554
2,709
0
3,013
8,291
2,558
0
2,880
5,411
0
56,148
L
Hou Yi
vWardo
Hou Yi
7,428
4,255
0
2,916
9,757
3,046
0
2,983
6,449
0
48,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,645
Gold Earned
35,870
355
Minions Killed
405
0
Camps Cleared
0
1,181,475
Distance Traveled
1,263,687
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,824
569
81
7
0
204,370
4
W
Sol
7,227
602
88
7
0
224,955
2
W
Bakasura
8,106
676
111
9
0
320,250
2
L
Sol
6,273
523
79
7
0
225,684
4
L
Atlas
6,282
524
22
2
0
242,693
3
W
Xbalanque
6,079
507
62
5
0
228,522
2
L
Loki
6,403
534
69
6
0
290,621
5
W
Atlas
6,509
542
32
3
0
261,404
4
W
Medusa
7,949
662
112
9
0
228,556
5
L
Hou Yi
7,863
655
104
9
0
218,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role