Player Matchup

Geb
Geb
JohnnySmites
Geb
Level 17
God Stats
7W - 6L
1,673 SR
Queue Stats
20W - 22L
1,469 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lorddimitrios
Ah Muzen Cab
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,626 Elo+
Party 2
Fenrir
Fenrir
bufalo15
Fenrir
Level 15
God Stats
1W - 3L
1,700 SR
Queue Stats
7W - 17L
1,404 Elo+
Solo
Mulan
Mulan
gh0st-_-R1D3R18
Mulan
Level 131
God Stats
7W - 5L
1,636 SR
Queue Stats
232W - 224L
1,569 Elo+
Solo
Ra
Ra
iamcharged
Ra
Level 154
God Stats
10W - 4L
2,000 SR
Queue Stats
102W - 86L
1,578 Elo+
Party 2
Team Averages
Level 80
1,702 SR
1,529 Elo+

VS

Team Averages
Level 99
1,628 SR
1,603 Elo+
Danzaburou
Danzaburou
INK-CxSAR
Danzaburou
Level 34
God Stats
4W - 3L
1,692 SR
Queue Stats
66W - 62L
1,511 Elo+
Solo
Sol
Sol
Sgroiboy
Sol
Level 47
God Stats
5W - 1L
1,694 SR
Queue Stats
103W - 36L
1,673 Elo+
Party 1
Atlas
Atlas
StacheRide88
Atlas
Level 147
God Stats
1W - 5L
1,500 SR
Queue Stats
233W - 242L
1,540 Elo+
Solo
Amaterasu
Amaterasu
TangoDownY2k
Amaterasu
Level 142
God Stats
4W - 5L
1,626 SR
Queue Stats
152W - 75L
1,682 Elo+
Party 1
Nemesis
Nemesis
ZerosEmpire3
Nemesis
Level 125
God Stats
17W - 10L
1,628 SR
Queue Stats
338W - 281L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,012
534
3,468
9,916
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Lorddimitrios
Ah Muzen Cab
16
0 / 7 / 10
9,842
656
23,385
17,281
6,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
bufalo15
Fenrir
17
5 / 6 / 4
10,527
702
7,830
15,684
9,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 6 / 2
10,575
705
15,026
22,138
19,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 6 / 5
10,882
725
10,402
13,844
4,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
INK-CxSAR
Danzaburou
18
1 / 1 / 18
10,823
722
7,866
13,877
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
15 / 0 / 9
14,228
949
25,536
13,432
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 21
11,780
785
8,301
14,701
17,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
TangoDownY2k
Amaterasu
17
6 / 6 / 16
12,097
806
12,848
19,240
16,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
ZerosEmpire3
Nemesis
18
6 / 5 / 12
12,035
802
15,429
16,038
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
107
12
Kills
31
31
Deaths
12
24
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
INK-CxSAR
Danzaburou
1
1
18
10
L
0
6
3
0.25
L
Ah Muzen Cab
Lorddimitrios
Ah Muzen Cab
0
7
10
0.71
W
15
0
9
19.5
W
3
0
21
13.5
W
Amaterasu
TangoDownY2k
Amaterasu
6
6
16
2.33
W
Nemesis
ZerosEmpire3
Nemesis
6
5
12
2.4
L
Fenrir
bufalo15
Fenrir
5
6
4
1.17
L
3
6
2
0.67
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,111
Damage
69,980
78,863
Taken
77,288
47,056
Mitigated
55,740
14,984
Healing
22,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
INK-CxSAR
Danzaburou
7,866
2,786
597
5,241
13,877
6,201
432
2,083
11,701
0
42,208
L
3,468
382
0
458
9,916
7,156
0
4,458
5,165
8,628
0
L
Ah Muzen Cab
Lorddimitrios
Ah Muzen Cab
23,385
8,338
0
3,086
17,281
6,355
0
7,107
9,903
0
52,833
W
25,536
9,494
0
7,337
13,432
6,661
2,120
2,132
11,081
58,885
3,774
W
8,301
2,434
1,304
2,176
14,701
17,458
34
3,764
10,635
23,392
0
W
Amaterasu
TangoDownY2k
Amaterasu
12,848
5,397
0
2,720
19,240
16,228
128
4,130
14,940
0
30,151
W
Nemesis
ZerosEmpire3
Nemesis
15,429
7,207
0
2,832
16,038
9,192
166
3,214
12,561
0
49,763
L
Fenrir
bufalo15
Fenrir
7,830
882
0
786
15,684
9,536
0
5,973
9,445
0
22,451
L
15,026
940
0
3,159
22,138
19,063
0
10,179
11,507
2,512
44,070
L
10,402
505
3,439
4,056
13,844
4,946
0
4,401
9,015
40,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,838
Gold Earned
60,963
298
Minions Killed
393
6
Camps Cleared
9
1,229,496
Distance Traveled
1,447,783
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,823
722
114
8
0
278,858
3
L
Geb
8,012
534
6
0
1
152,727
0
L
Ah Muzen Cab
9,842
656
74
5
1
268,135
1
W
Sol
14,228
949
126
8
2
297,903
1
W
Atlas
11,780
785
18
1
0
309,667
0
W
Amaterasu
12,097
806
62
4
0
289,454
0
W
Nemesis
12,035
802
73
5
7
271,901
2
L
Fenrir
10,527
702
36
2
0
253,686
1
L
Mulan
10,575
705
82
5
4
256,864
4
L
Ra
10,882
725
100
7
0
298,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role