Player Matchup

Cthulhu
Cthulhu
Deltaguard13
Cthulhu
Level 26
God Stats
6W - 7L
1,433 SR
Queue Stats
15W - 12L
1,586 Elo+
Party 1
Odin
Odin
Goldbat500
Odin
Level 158
God Stats
1W - 1L
1,620 SR
Queue Stats
172W - 119L
1,686 Elo+
Party 1
Chang'e
Chang'e
JoeHateClub
Chang'e
Level 57
God Stats
12W - 8L
1,686 SR
Queue Stats
235W - 238L
1,549 Elo+
Solo
Sol
Sol
ScrubMastar
Sol
Level 82
God Stats
3W - 2L
1,845 SR
Queue Stats
168W - 130L
1,648 Elo+
Party 1
Thor
Thor
TheWendorf
Thor
Level 120
God Stats
3W - 6L
1,561 SR
Queue Stats
429W - 375L
1,692 Elo+
Party 1
Team Averages
Level 89
1,629 SR
1,632 Elo+

VS

Team Averages
Level 78
1,599 SR
1,549 Elo+
Zeus
Zeus
Genjiro3640
Zeus
Level 142
God Stats
11W - 12L
1,781 SR
Queue Stats
300W - 233L
1,695 Elo+
Party 3
Erlang Shen
Erlang Shen
Kesprr
Erlang Shen
Level 109
God Stats
5W - 4L
1,543 SR
Queue Stats
30W - 25L
1,609 Elo+
Party 3
Ymir
Ymir
Marmottes99
Ymir
Level 26
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 3L
1,285 Elo+
Party 2
Tyr
Tyr
Powerchang
Tyr
Level 66
God Stats
1W - 0L
1,315 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 2
Apollo
Apollo
Yurobeat
Apollo
Level 46
God Stats
4W - 0L
2,077 SR
Queue Stats
126W - 40L
1,869 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deltaguard13
Cthulhu
11
0 / 6 / 2
7,446
392
3,704
16,564
16,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 8 / 4
10,081
531
10,358
16,321
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
JoeHateClub
Chang'e
14
5 / 10 / 3
9,376
493
8,950
20,943
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 8 / 3
8,056
424
12,177
16,416
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 1 / 3
9,764
514
8,868
13,955
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 4 / 5
12,025
633
17,732
13,331
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Kesprr
Erlang Shen
17
0 / 6 / 6
11,019
580
2,200
15,650
6,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 3 / 8
9,374
493
3,188
13,776
12,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
3 / 1 / 11
12,067
635
9,663
12,419
10,020
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Yurobeat
Apollo
20
17 / 1 / 8
13,446
708
34,960
22,493
8,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
15
Kills
33
33
Deaths
15
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Deltaguard13
Cthulhu
0
6
2
0.17
W
13
4
5
3.88
L
7
8
4
1.13
L
Chang'e
JoeHateClub
Chang'e
5
10
3
0.65
W
Erlang Shen
Kesprr
Erlang Shen
0
6
6
0.5
W
0
3
8
1.33
W
3
1
11
8.5
L
1
8
3
0.31
L
2
1
3
3.5
W
Apollo
Yurobeat
Apollo
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,057
Damage
67,743
84,199
Taken
77,669
38,659
Mitigated
43,093
17,203
Healing
26,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Deltaguard13
Cthulhu
3,704
242
0
1,396
16,564
16,286
0
5,050
11,323
18,027
0
W
17,732
2,255
85
3,373
13,331
4,555
482
3,686
9,599
75,882
0
L
10,358
3,174
0
220
16,321
5,628
0
5,989
10,136
0
58,902
L
Chang'e
JoeHateClub
Chang'e
8,950
469
1,053
6,670
20,943
5,186
23
4,595
15,994
48,077
0
W
Erlang Shen
Kesprr
Erlang Shen
2,200
1,260
0
3,384
15,650
6,933
2,169
1,957
13,573
0
79,673
W
3,188
898
0
1,969
13,776
12,760
0
6,886
6,749
22,033
0
W
9,663
2,394
0
3,903
12,419
10,020
680
2,268
9,716
0
68,161
L
12,177
4,803
0
5,424
16,416
2,367
0
2,410
13,884
55,056
0
L
8,868
1,323
0
2,440
13,955
9,192
0
2,320
11,591
7,309
58,525
W
Apollo
Yurobeat
Apollo
34,960
26,296
0
13,658
22,493
8,825
7,447
13,814
8,581
0
133,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,723
Gold Earned
57,931
446
Minions Killed
575
0
Camps Cleared
0
1,729,821
Distance Traveled
1,909,062
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,446
392
36
2
0
351,342
2
W
Zeus
12,025
633
108
6
0
374,196
5
L
Odin
10,081
531
96
5
0
387,549
6
L
Chang'e
9,376
493
76
4
0
316,689
3
W
Erlang Shen
11,019
580
121
6
0
391,317
3
W
Ymir
9,374
493
35
2
0
353,881
5
W
Tyr
12,067
635
133
7
0
426,332
6
L
Sol
8,056
424
92
5
0
292,420
4
L
Thor
9,764
514
146
8
0
381,821
4
W
Apollo
13,446
708
178
9
0
363,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role