Player Matchup

Zhong Kui
Zhong Kui
Gold III
 
Zhong Kui
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold III
Rephined
Chiron
Gold III
Level 77
God Stats
50W - 29L
1,717 SR
Queue Stats
108W - 91L
1,469 MMR
Party 1
Ganesha
Ganesha
Gold IV
deathmente
Ganesha
Gold IV
Level 124
God Stats
24W - 17L
1,555 SR
Queue Stats
53W - 51L
1,407 MMR
Solo
Ne Zha
Ne Zha
Silver I
oghays
Ne Zha
Silver I
Level 148
God Stats
4W - 2L
1,572 SR
Queue Stats
10W - 14L
1,502 MMR
Party 2
Sol
Sol
Silver III
ullrpendragon
Sol
Silver III
Level 66
God Stats
1W - 0L
1,572 SR
Queue Stats
4W - 5L
1,446 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,583 SR
1,465 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,581 SR
1,406 MMR
Agni
Agni
Silver II
 
Agni
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
YeetWarchi
Geb
Gold V
Level 160
God Stats
3W - 2L
1,830 SR
Queue Stats
28W - 35L
1,385 MMR
Solo
Da Ji
Da Ji
Silver II
notArtes
Da Ji
Silver II
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,461 MMR
Solo
Charybdis
Charybdis
Gold V
xDukji
Charybdis
Gold V
Level 106
God Stats
3W - 7L
1,500 SR
Queue Stats
86W - 94L
1,190 MMR
Solo
Nemesis
Nemesis
Gold V
zusstyy
Nemesis
Gold V
Level 89
God Stats
0W - 3L
1,572 SR
Queue Stats
42W - 37L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
7 / 1 / 10
10,909
606
15,388
15,907
12,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
Rephined
Chiron
17
14 / 5 / 4
11,700
650
18,296
13,259
4,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
deathmente
Ganesha
13
1 / 2 / 19
9,747
542
4,870
14,946
14,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
oghays
Ne Zha
16
10 / 1 / 9
10,952
608
10,857
10,316
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 10
11,073
615
13,547
15,413
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BastetKaliArtio

VS

Bans
CliodhnaMorgan Le FayMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 9 / 0
8,145
453
6,953
12,504
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 4
7,438
413
6,607
19,348
16,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
notArtes
Da Ji
14
3 / 8 / 2
9,310
517
8,744
17,266
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
xDukji
Charybdis
14
1 / 8 / 1
8,618
479
6,401
15,867
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
zusstyy
Nemesis
14
3 / 6 / 1
8,883
494
7,190
17,981
12,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
18
37
Kills
10
12
Deaths
37
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
1
10
12
L
Agni
 
Agni
3
9
0
0.33
W
Chiron
Rephined
Chiron
14
5
4
3.2
L
0
6
4
0.33
W
Ganesha
deathmente
Ganesha
1
2
19
5.25
L
Da Ji
notArtes
Da Ji
3
8
2
0.5
W
Ne Zha
oghays
Ne Zha
10
1
9
14.5
W
5
3
10
3.33
L
Charybdis
xDukji
Charybdis
1
8
1
0.19
L
Nemesis
zusstyy
Nemesis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,958
Damage
35,895
69,841
Taken
82,966
40,866
Mitigated
43,484
31,388
Healing
19,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
15,388
1,681
0
9,893
15,907
12,198
1,825
2,421
13,388
65,786
0
L
Agni
 
Agni
6,953
314
0
440
12,504
3,815
280
6,763
5,565
36,951
0
W
Chiron
Rephined
Chiron
18,296
9,188
898
3,685
13,259
4,140
4,965
1,766
11,408
0
80,687
L
6,607
1,042
0
4,160
19,348
16,255
11
8,033
11,009
20,514
0
W
Ganesha
deathmente
Ganesha
4,870
472
0
1,806
14,946
14,461
219
4,510
10,164
20,799
0
L
Da Ji
notArtes
Da Ji
8,744
1,703
0
4,116
17,266
6,337
557
6,287
10,804
0
47,629
W
Ne Zha
oghays
Ne Zha
10,857
1,944
1,340
4,971
10,316
4,116
1,633
1,945
8,291
0
62,031
W
13,547
3,537
0
8,795
15,413
5,951
1,014
4,355
10,744
70,154
6,405
L
Charybdis
xDukji
Charybdis
6,401
3,939
0
4,951
15,867
4,267
0
1,641
14,177
0
63,999
L
Nemesis
zusstyy
Nemesis
7,190
1,942
0
5,858
17,981
12,810
701
8,715
8,651
0
45,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,381
Gold Earned
42,394
451
Minions Killed
426
0
Camps Cleared
0
1,800,604
Distance Traveled
1,600,836
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,909
606
109
6
0
361,356
1
L
Agni
8,145
453
91
5
0
331,692
10
W
Chiron
11,700
650
114
6
0
328,972
2
L
Geb
7,438
413
32
2
0
304,695
3
W
Ganesha
9,747
542
2
0
0
359,304
4
L
Da Ji
9,310
517
82
5
0
308,827
4
W
Ne Zha
10,952
608
104
6
0
404,008
8
W
Sol
11,073
615
122
7
0
346,964
4
L
Charybdis
8,618
479
132
7
0
309,697
5
L
Nemesis
8,883
494
89
5
0
345,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role