Player Matchup

Zeus
Zeus
Anterior Gaming
Zeus
Level 122
God Stats
0W - 4L
1,079 SR
Queue Stats
199W - 171L
1,562 Elo+
Party 2
Izanami
Izanami
Merak59
Izanami
Level 47
God Stats
7W - 3L
1,696 SR
Queue Stats
69W - 60L
1,540 Elo+
Party 2
Atlas
Atlas
Siemo93
Atlas
Level 100
God Stats
4W - 4L
1,350 SR
Queue Stats
171W - 141L
1,615 Elo+
Party 2
Team Averages
Level 90
1,375 SR
1,573 Elo+

VS

Team Averages
Level 124
1,661 SR
1,463 Elo+
Skadi
Skadi
Hi im MoneyT
Skadi
Level 160
God Stats
5W - 1L
1,673 SR
Queue Stats
44W - 35L
1,532 Elo+
Party 1
Atlas
Atlas
XRedNinjax
Atlas
Level 116
God Stats
7W - 8L
1,741 SR
Queue Stats
89W - 94L
1,433 Elo+
Party 1
Gilgamesh
Gilgamesh
saberthebest21
Gilgamesh
Level 96
God Stats
15W - 10L
1,569 SR
Queue Stats
47W - 42L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 5
6,794
679
8,073
7,373
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Merak59
Izanami
10
3 / 4 / 4
7,007
701
4,284
7,399
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
Siemo93
Atlas
9
2 / 7 / 5
7,294
729
5,811
11,015
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 8
8,617
862
12,495
6,536
2,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
11
3 / 3 / 12
8,224
822
5,460
9,666
8,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
saberthebest21
Gilgamesh
12
5 / 3 / 11
8,123
812
6,333
9,020
6,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
7
Kills
16
16
Deaths
7
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
8
1
8
12
L
Izanami
Merak59
Izanami
3
4
4
1.25
L
Atlas
Siemo93
Atlas
2
7
5
0.64
W
Atlas
3
3
12
3
W
Gilgamesh
saberthebest21
Gilgamesh
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,168
Damage
24,288
25,787
Taken
25,222
14,371
Mitigated
16,990
3,544
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,073
1,031
0
895
7,373
3,371
54
1,982
5,391
21,291
879
W
12,495
7,029
0
1,343
6,536
2,304
1,285
3,715
2,821
0
34,382
L
Izanami
Merak59
Izanami
4,284
2,761
0
470
7,399
1,971
31
1,495
5,904
0
16,271
L
Atlas
Siemo93
Atlas
5,811
1,518
487
1,692
11,015
9,029
0
2,414
8,601
11,763
0
W
Atlas
5,460
1,888
0
1,014
9,666
8,170
0
5,268
4,398
15,542
0
W
Gilgamesh
saberthebest21
Gilgamesh
6,333
1,561
704
1,354
9,020
6,516
444
5,292
3,728
851
17,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,095
Gold Earned
24,964
80
Minions Killed
96
3
Camps Cleared
6
489,684
Distance Traveled
567,979
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,794
679
31
3
1
172,289
1
W
Skadi
8,617
862
52
5
3
197,237
1
L
Izanami
7,007
701
45
5
2
161,120
0
L
Atlas
7,294
729
4
0
0
156,275
3
W
Atlas
8,224
822
23
2
1
190,091
4
W
Gilgamesh
8,123
812
21
2
2
180,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role