Player Matchup

Neith
Neith
CoXxXY1991
Neith
Level 127
God Stats
0W - 1L
1,181 SR
Queue Stats
1W - 2L
1,728 Elo+
Party 3
Ne Zha
Ne Zha
JusToReal9368
Ne Zha
Level 49
God Stats
0W - 1L
1,109 SR
Queue Stats
95W - 92L
1,512 Elo+
Party 1
Atlas
Atlas
Loc LongStroke
Atlas
Level 140
God Stats
1W - 4L
1,409 SR
Queue Stats
113W - 73L
1,529 Elo+
Party 1
Ra
Ra
NSpewpstain
Ra
Level 153
God Stats
3W - 3L
1,696 SR
Queue Stats
852W - 832L
1,563 Elo+
Solo
Artio
Artio
iFAMi Kaligula
Artio
Level 125
God Stats
1W - 1L
1,592 SR
Queue Stats
3W - 4L
1,531 Elo+
Party 3
Team Averages
Level 119
1,397 SR
1,572 Elo+

VS

Team Averages
Level 88
1,606 SR
1,517 Elo+
Skadi
Skadi
AbominationAngel
Skadi
Level 128
God Stats
23W - 11L
1,744 SR
Queue Stats
136W - 121L
1,509 Elo+
Party 2
Anubis
Anubis
KuzenboCommander
Anubis
Level 47
God Stats
26W - 22L
1,618 SR
Queue Stats
176W - 160L
1,503 Elo+
Solo
Da Ji
Da Ji
XuxeteHollyday
Da Ji
Level 35
God Stats
3W - 2L
1,562 SR
Queue Stats
51W - 38L
1,521 Elo+
Solo
Hercules
Hercules
YaGirlLovesTrev
Hercules
Level 106
God Stats
20W - 11L
1,609 SR
Queue Stats
504W - 470L
1,552 Elo+
Solo
Atlas
Atlas
xFireKiller915x
Atlas
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 148L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 4 / 0
5,007
455
3,521
6,444
1,185
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 0
5,178
471
1,535
8,239
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
5,183
471
2,034
3,210
2,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 0
5,718
520
2,009
4,526
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 4 / 0
5,343
486
1,989
10,430
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 1
6,113
556
6,908
4,700
1,330
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 1
6,985
635
3,886
4,736
1,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 1
6,147
559
1,608
4,948
1,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
12
2 / 0 / 0
6,472
588
2,839
5,215
2,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 0 / 6
5,642
513
3,141
6,518
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
2
Kills
12
12
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
Neith
0
4
0
0
L
0
2
0
0
W
2
0
1
2.5
L
0
0
0
0
L
0
2
0
0
W
3
1
1
3.5
W
Hercules
2
0
0
2
L
2
4
0
0.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,088
Damage
18,382
32,849
Taken
26,117
11,959
Mitigated
11,197
11,033
Healing
10,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,908
2,873
0
720
4,700
1,330
1,152
774
3,926
0
36,986
L
Neith
3,521
1,192
182
1,574
6,444
1,185
866
852
5,592
0
29,113
L
1,535
537
0
3,309
8,239
2,078
0
2,360
5,879
0
28,065
W
3,886
239
0
3,123
4,736
1,997
436
1,246
3,392
48,764
0
L
2,034
959
0
1,844
3,210
2,170
0
0
3,210
19,339
0
L
2,009
172
50
522
4,526
1,156
0
1,921
2,605
32,050
0
W
1,608
314
0
2,696
4,948
1,596
0
163
4,749
0
28,377
W
Hercules
2,839
509
0
2,214
5,215
2,922
0
2,417
2,760
0
28,584
L
1,989
69
585
2,967
10,430
5,370
162
1,894
8,536
7,401
0
W
3,141
934
0
1,754
6,518
3,352
0
1,194
5,258
14,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,429
Gold Earned
31,359
268
Minions Killed
306
0
Camps Cleared
0
967,146
Distance Traveled
993,376
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,113
556
63
6
0
182,223
1
L
Neith
5,007
455
66
6
0
179,261
3
L
Ne Zha
5,178
471
68
6
0
188,576
0
W
Anubis
6,985
635
103
9
0
182,218
4
L
Atlas
5,183
471
40
4
0
205,370
1
L
Ra
5,718
520
86
8
0
189,202
4
W
Da Ji
6,147
559
64
6
0
217,117
2
W
Hercules
6,472
588
65
6
0
199,414
5
L
Artio
5,343
486
8
1
0
204,737
2
W
Atlas
5,642
513
11
1
0
212,404
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role