Player Matchup

Zeus
Zeus
Dark Knight2439
Zeus
Level 105
God Stats
1W - 3L
1,622 SR
Queue Stats
20W - 21L
1,412 Elo+
Solo
Achilles
Achilles
Neptcne
Achilles
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 97L
1,484 Elo+
Party 1
Artemis
Artemis
XxSinkorSwimXx4
Artemis
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Team Averages
Level 58
1,541 SR
1,465 Elo+

VS

Team Averages
Level 95
1,460 SR
1,419 Elo+
Atlas
Atlas
ForsakenGrey
Atlas
Level 109
God Stats
13W - 8L
1,447 SR
Queue Stats
39W - 51L
1,434 Elo+
Party 2
Fenrir
Fenrir
NearDemonic
Fenrir
Level 78
God Stats
19W - 19L
1,461 SR
Queue Stats
193W - 258L
1,379 Elo+
Solo
Sol
Sol
mjacob21398
Sol
Level 99
God Stats
3W - 4L
1,471 SR
Queue Stats
99W - 94L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,736
624
5,893
12,211
4,179
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Neptcne
Achilles
9
1 / 3 / 2
7,821
559
2,013
4,839
2,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 10 / 1
8,100
579
4,100
13,081
5,754
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
9,871
705
6,028
9,165
7,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
13
7 / 1 / 7
10,600
757
6,416
6,196
3,687
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 0 / 8
11,042
789
12,348
8,075
2,934
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
19
19
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
5
2
7
4.25
W
Fenrir
7
1
7
10.5
L
Achilles
Neptcne
Achilles
1
3
2
0.67
L
1
10
1
0.15
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,006
Damage
24,792
30,131
Taken
23,436
12,007
Mitigated
13,958
4,080
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,893
335
60
2,229
12,211
4,179
0
6,791
5,240
42,005
0
W
6,028
1,300
14
3,461
9,165
7,337
125
3,196
5,904
22,129
0
W
Fenrir
6,416
1,239
0
1,865
6,196
3,687
477
1,682
4,485
0
24,222
L
Achilles
Neptcne
Achilles
2,013
594
0
549
4,839
2,074
0
1,988
2,752
0
5,664
L
4,100
2,500
0
1,242
13,081
5,754
0
9,221
3,511
0
18,451
W
12,348
2,373
0
4,634
8,075
2,934
2,289
2,876
5,104
51,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,657
Gold Earned
31,513
106
Minions Killed
148
3
Camps Cleared
10
471,978
Distance Traveled
712,211
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,736
624
64
5
2
214,915
3
W
Atlas
9,871
705
28
2
0
204,610
0
W
Fenrir
10,600
757
25
2
5
255,087
1
L
Achilles
7,821
559
5
0
0
84,548
1
L
Artemis
8,100
579
37
3
1
172,515
0
W
Sol
11,042
789
95
7
5
252,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role