Player Matchup

Atlas
Atlas
Krazee Kong
Atlas
Level 80
God Stats
2W - 4L
1,264 SR
Queue Stats
46W - 56L
1,443 Elo+
Party 2
Zhong Kui
Zhong Kui
PapaBhink
Zhong Kui
Level 99
God Stats
7W - 3L
1,641 SR
Queue Stats
27W - 26L
1,443 Elo+
Party 2
Bastet
Bastet
SSm1ley
Bastet
Level 126
God Stats
11W - 3L
1,650 SR
Queue Stats
66W - 65L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
itsThims
Danzaburou
Level 18
God Stats
14W - 8L
1,650 SR
Queue Stats
15W - 10L
1,585 Elo+
Party 2
Gilgamesh
Gilgamesh
lKoba1tl
Gilgamesh
Level 107
God Stats
1W - 1L
1,165 SR
Queue Stats
27W - 32L
1,455 Elo+
Party 2
Team Averages
Level 86
1,474 SR
1,485 Elo+

VS

Team Averages
Level 84
1,468 SR
1,419 Elo+
Serqet
Serqet
JasonGalarga
Serqet
Level 116
God Stats
7W - 15L
1,395 SR
Queue Stats
103W - 98L
1,439 Elo+
Party 1
Hera
Hera
Laloelchido07
Hera
Level 102
God Stats
3W - 4L
1,613 SR
Queue Stats
125W - 118L
1,434 Elo+
Party 1
Bellona
Bellona
SavageGooberPea
Bellona
Level 50
God Stats
17W - 15L
1,422 SR
Queue Stats
27W - 28L
1,355 Elo+
Solo
Atlas
Atlas
TeensierSnow36
Atlas
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,435 Elo+
Party 1
Neith
Neith
VarelasS51
Neith
Level 38
God Stats
4W - 12L
1,411 SR
Queue Stats
83W - 77L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
8,426
401
6,325
15,947
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
PapaBhink
Zhong Kui
15
4 / 4 / 7
9,810
467
14,052
18,042
13,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
SSm1ley
Bastet
20
11 / 1 / 3
11,441
545
18,031
17,378
7,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
itsThims
Danzaburou
16
1 / 4 / 7
10,185
485
9,362
14,143
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
lKoba1tl
Gilgamesh
17
5 / 2 / 5
10,402
495
18,205
21,560
15,270
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
2 / 3 / 5
9,375
446
6,721
18,264
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 6 / 4
10,744
512
17,930
12,858
9,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 2 / 0
9,990
476
14,196
19,298
17,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 4 / 5
9,652
460
7,074
18,027
17,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
15
2 / 6 / 7
8,950
426
14,408
15,154
5,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
21
Kills
14
14
Deaths
21
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
3
5
1.5
W
0
3
7
1.17
L
5
6
4
1.17
W
Zhong Kui
PapaBhink
Zhong Kui
4
4
7
1.88
W
Bastet
SSm1ley
Bastet
11
1
3
12.5
L
2
2
0
1
L
3
4
5
1.38
L
Neith
2
6
7
0.92
W
Danzaburou
itsThims
Danzaburou
1
4
7
1.13
W
Gilgamesh
lKoba1tl
Gilgamesh
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,975
Damage
60,329
87,070
Taken
83,601
58,338
Mitigated
57,724
24,397
Healing
20,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,721
1,718
0
8,434
18,264
7,368
0
3,825
14,439
0
60,033
W
6,325
2,349
456
2,100
15,947
17,476
245
5,684
10,030
22,843
0
L
17,930
6,345
0
250
12,858
9,879
366
5,334
7,524
81,237
0
W
Zhong Kui
PapaBhink
Zhong Kui
14,052
1,643
0
7,189
18,042
13,401
898
7,639
10,354
65,146
0
W
Bastet
SSm1ley
Bastet
18,031
3,891
0
6,247
17,378
7,490
417
5,365
11,245
0
85,063
L
14,196
4,132
332
5,015
19,298
17,515
340
3,489
15,809
9,867
63,495
L
7,074
2,672
792
3,229
18,027
17,020
0
4,604
13,423
28,047
0
L
Neith
14,408
5,211
0
2,192
15,154
5,942
786
4,719
10,435
0
63,524
W
Danzaburou
itsThims
Danzaburou
9,362
2,783
0
3,289
14,143
4,701
0
2,709
11,336
0
74,754
W
Gilgamesh
lKoba1tl
Gilgamesh
18,205
4,053
0
5,116
21,560
15,270
546
5,664
14,936
5,209
68,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
48,711
522
Minions Killed
572
0
Camps Cleared
0
2,088,073
Distance Traveled
1,994,016
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,375
446
110
5
0
451,654
2
W
Atlas
8,426
401
28
1
0
431,298
1
L
Hera
10,744
512
149
7
0
374,416
2
W
Zhong Kui
9,810
467
112
5
0
372,023
3
W
Bastet
11,441
545
127
6
0
476,263
5
L
Bellona
9,990
476
151
7
0
440,539
1
L
Atlas
9,652
460
38
2
0
384,080
5
L
Neith
8,950
426
124
6
0
343,327
0
W
Danzaburou
10,185
485
122
6
0
391,646
4
W
Gilgamesh
10,402
495
133
6
0
416,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role