Player Matchup

Mulan
Mulan
Mostly Whiffing
Mulan
Level 126
God Stats
12W - 15L
1,496 SR
Queue Stats
436W - 433L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
Level 126
God Stats
39W - 28L
1,596 SR
Queue Stats
345W - 345L
1,472 Elo+
Party 1
Aphrodite
Aphrodite
saunato04
Aphrodite
Level 101
God Stats
30W - 35L
1,446 SR
Queue Stats
185W - 210L
1,492 Elo+
Solo
Team Averages
Level 118
1,513 SR
1,491 Elo+

VS

Team Averages
Level 85
1,459 SR
1,515 Elo+
Jormungandr
Jormungandr
Mohmoo
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 76L
1,576 Elo+
Party 2
Scylla
Scylla
Skizmondo007
Scylla
Level 123
God Stats
9W - 15L
1,378 SR
Queue Stats
379W - 416L
1,478 Elo+
Solo
Fenrir
Fenrir
vexlar123
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 10
12,275
682
18,347
27,200
25,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
15
7 / 5 / 5
11,783
655
20,605
15,718
5,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
saunato04
Aphrodite
16
4 / 7 / 12
12,364
687
8,916
19,855
11,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mohmoo
Jormungandr
15
3 / 7 / 13
12,643
702
15,841
23,065
27,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
16
5 / 3 / 11
12,220
679
16,386
10,571
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
vexlar123
Fenrir
17
10 / 7 / 6
13,777
765
21,204
25,416
27,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
48
17
Kills
18
18
Deaths
17
27
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Mohmoo
Jormungandr
3
7
13
1.36
L
6
6
10
1.83
W
Scylla
5
3
11
3.5
L
Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
7
5
5
1.9
L
Aphrodite
saunato04
Aphrodite
4
7
12
1.43
W
Fenrir
vexlar123
Fenrir
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,868
Damage
53,431
62,773
Taken
59,052
42,613
Mitigated
58,902
27,958
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Mohmoo
Jormungandr
15,841
4,436
800
3,794
23,065
27,468
495
4,913
17,571
49,945
0
L
18,347
3,704
248
8,430
27,200
25,514
660
11,518
15,682
6,441
37,877
W
Scylla
16,386
699
0
2,367
10,571
4,270
1,498
1,208
9,082
50,524
0
L
Ah Muzen Cab
ThE HaM nApKiN
Ah Muzen Cab
20,605
8,000
0
4,989
15,718
5,697
1,496
9,805
5,913
0
67,850
L
Aphrodite
saunato04
Aphrodite
8,916
1,331
5,280
9,011
19,855
11,402
214
11,301
8,554
28,461
0
W
Fenrir
vexlar123
Fenrir
21,204
8,433
0
1,732
25,416
27,164
756
5,159
19,600
0
30,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
38,640
192
Minions Killed
180
9
Camps Cleared
6
918,898
Distance Traveled
918,542
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,643
702
68
4
1
290,126
3
L
Mulan
12,275
682
47
3
2
284,947
2
W
Scylla
12,220
679
88
5
4
307,600
4
L
Ah Muzen Cab
11,783
655
106
6
4
310,422
0
L
Aphrodite
12,364
687
39
2
3
323,529
3
W
Fenrir
13,777
765
24
1
1
320,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role