Player Matchup

Discordia
Discordia
Diamond III
Vince_High420
Discordia
Diamond III
Level 47
God Stats
1W - 1L
1,321 SR
Queue Stats
93W - 80L
2,133 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 47
1,321 SR
2,133 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,636 SR
2,077 MMR
Merlin
Merlin
Platinum II
Dontello45
Merlin
Platinum II
Level 147
God Stats
0W - 1L
1,636 SR
Queue Stats
30W - 24L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Vince_High420
Discordia
20
4 / 4 / 0
18,816
784
24,217
26,712
21,874
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BastetUllrIzanamiHe BoBellona

VS

Bans
ChronosMedusaAh Muzen CabBakasuraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dontello45
Merlin
20
4 / 4 / 0
17,448
727
18,548
27,906
25,921
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
4
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dontello45
Merlin
4
4
0
1
W
Discordia
Vince_High420
Discordia
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,217
Damage
18,548
26,712
Taken
27,906
21,874
Mitigated
25,921
11,001
Healing
3,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dontello45
Merlin
18,548
376
0
3,972
27,906
25,921
2,269
24,217
3,689
115,580
0
W
Discordia
Vince_High420
Discordia
24,217
1,886
0
11,001
26,712
21,874
2,089
19,495
7,217
169,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,816
Gold Earned
17,448
290
Minions Killed
218
16
Camps Cleared
3
428,097
Distance Traveled
442,546
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
17,448
727
218
9
3
442,546
4
W
Discordia
18,816
784
290
12
16
428,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role